Particle Universe  1.2
ParticleUniverse::IVisualData Class Referenceabstract

#include <ParticleUniverseIVisualData.h>

Inheritance diagram for ParticleUniverse::IVisualData:

Public Member Functions

 IVisualData (void)
 
virtual ~IVisualData (void)
 
virtual void setVisible (bool visible)=0
 

Detailed Description

This abstract class is used for assigning visual data to some other class. Visual data can be anything, from SceneNodes to specific renderdata.

Constructor & Destructor Documentation

ParticleUniverse::IVisualData::IVisualData ( void  )
inline
virtual ParticleUniverse::IVisualData::~IVisualData ( void  )
inlinevirtual

Member Function Documentation

virtual void ParticleUniverse::IVisualData::setVisible ( bool  visible)
pure virtual

The documentation for this class was generated from the following file: