Particle Universe
1.2
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#include <ParticleUniverseIVisualData.h>
Public Member Functions | |
IVisualData (void) | |
virtual | ~IVisualData (void) |
virtual void | setVisible (bool visible)=0 |
This abstract class is used for assigning visual data to some other class. Visual data can be anything, from SceneNodes to specific renderdata.
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inline |
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inlinevirtual |
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pure virtual |