Particle Universe  1.2
ParticleUniverse::LightRendererVisualData Class Reference

#include <ParticleUniverseLightRenderer.h>

Inheritance diagram for ParticleUniverse::LightRendererVisualData:

Public Member Functions

 LightRendererVisualData (Ogre::SceneNode *sceneNode)
 
virtual void setVisible (bool visible)
 
- Public Member Functions inherited from ParticleUniverse::IVisualData
 IVisualData (void)
 
virtual ~IVisualData (void)
 

Public Attributes

Ogre::SceneNodenode
 
Ogre::Lightlight
 
Real flashFrequencyCount
 
Real flashLengthCount
 

Detailed Description

Visual data specific for this type of renderer.

Constructor & Destructor Documentation

ParticleUniverse::LightRendererVisualData::LightRendererVisualData ( Ogre::SceneNode sceneNode)
inline

Member Function Documentation

virtual void ParticleUniverse::LightRendererVisualData::setVisible ( bool  visible)
inlinevirtual

Member Data Documentation

Real ParticleUniverse::LightRendererVisualData::flashFrequencyCount
Real ParticleUniverse::LightRendererVisualData::flashLengthCount
Ogre::Light* ParticleUniverse::LightRendererVisualData::light
Ogre::SceneNode* ParticleUniverse::LightRendererVisualData::node

The documentation for this class was generated from the following file: