Particle Universe  1.2
ParticleUniverse::ParticleEmitterFactory Class Referenceabstract

#include <ParticleUniverseEmitterFactory.h>

Inheritance diagram for ParticleUniverse::ParticleEmitterFactory:

Public Member Functions

 ParticleEmitterFactory (void)
 
virtual ~ParticleEmitterFactory (void)
 
virtual String getEmitterType (void) const =0
 
virtual ParticleEmittercreateEmitter (void)=0
 
void destroyEmitter (ParticleEmitter *emitter)
 
- Public Member Functions inherited from ParticleUniverse::ScriptReader
 ScriptReader (void)
 
virtual ~ScriptReader (void)
 
virtual void translate (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
virtual bool translateChildProperty (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
virtual bool translateChildObject (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
- Public Member Functions inherited from ParticleUniverse::ScriptWriter
 ScriptWriter (void)
 
virtual ~ScriptWriter (void)
 
virtual void write (ParticleScriptSerializer *serializer, const IElement *element)=0
 

Protected Member Functions

template<class T >
ParticleEmitter_createEmitter (void)
 

Detailed Description

This is the base factory of all ParticleEmitter implementations.

Constructor & Destructor Documentation

ParticleUniverse::ParticleEmitterFactory::ParticleEmitterFactory ( void  )
inline
virtual ParticleUniverse::ParticleEmitterFactory::~ParticleEmitterFactory ( void  )
inlinevirtual

Member Function Documentation

template<class T >
ParticleEmitter* ParticleUniverse::ParticleEmitterFactory::_createEmitter ( void  )
inlineprotected
void ParticleUniverse::ParticleEmitterFactory::destroyEmitter ( ParticleEmitter emitter)
inline

Delete an emitter


The documentation for this class was generated from the following file: