#include <ParticleUniversePhysicsShape.h>
PhysicsShapeDesc contains the properties of the shape and is used to create a shape.
ParticleUniverse::PhysicsShapeDesc::PhysicsShapeDesc |
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void |
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inline |
ParticleUniverse::PhysicsShapeDesc::PhysicsShapeDesc |
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const PhysicsShapeDesc & |
physicsShapeDesc | ) |
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inline |
virtual ParticleUniverse::PhysicsShapeDesc::~PhysicsShapeDesc |
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void |
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inlinevirtual |
Real ParticleUniverse::PhysicsShapeDesc::mAngularDamping |
Vector3 ParticleUniverse::PhysicsShapeDesc::mAngularVelocity |
uint16 ParticleUniverse::PhysicsShapeDesc::mCollisionGroup |
GroupsMask ParticleUniverse::PhysicsShapeDesc::mGroupMask |
uint16 ParticleUniverse::PhysicsShapeDesc::mMaterialIndex |
The documentation for this class was generated from the following file:
- ParticleUniversePhysicsShape.h