|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
#include "OgreHeaderPrefix.h"#include "OgreCompositorCommon.h"#include "OgreIdString.h"#include "OgreResourceTransition.h"#include "OgreVector4.h"#include "Compositor/OgreCompositorChannel.h"#include "OgreTexture.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::CompositorManager2 | 
| Main system for managing Render Targets through the use of nodes.  More... | |
| Namespaces | |
| namespace | Ogre | 
| namespace | Ogre::v1 | 
| Typedefs | |
| typedef vector< UavBufferPacked * >::type | Ogre::UavBufferPackedVec |