OGRE 2.1
Object-Oriented Graphics Rendering Engine
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OgreFrustum.h File Reference

Classes

class  Ogre::Frustum
 A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...
 

Namespaces

namespace  Ogre
 

Enumerations

enum  Ogre::FrustrumExtentsType { Ogre::FET_PROJ_PLANE_POS , Ogre::FET_TAN_HALF_ANGLES }
 Specify how the frustrum extents are represented. More...
 
enum  Ogre::FrustumPlane {
  Ogre::FRUSTUM_PLANE_NEAR = 0 , Ogre::FRUSTUM_PLANE_FAR = 1 , Ogre::FRUSTUM_PLANE_LEFT = 2 , Ogre::FRUSTUM_PLANE_RIGHT = 3 ,
  Ogre::FRUSTUM_PLANE_TOP = 4 , Ogre::FRUSTUM_PLANE_BOTTOM = 5
}
 Worldspace clipping planes. More...
 
enum  Ogre::OrientationMode {
  Ogre::OR_DEGREE_0 = 0 , Ogre::OR_DEGREE_90 = 1 , Ogre::OR_DEGREE_180 = 2 , Ogre::OR_DEGREE_270 = 3 ,
  Ogre::OR_PORTRAIT = OR_DEGREE_0 , Ogre::OR_LANDSCAPERIGHT = OR_DEGREE_90 , Ogre::OR_LANDSCAPELEFT = OR_DEGREE_270
}
 Specifies orientation mode. More...
 
enum  Ogre::ProjectionType { Ogre::PT_ORTHOGRAPHIC , Ogre::PT_PERSPECTIVE }
 Specifies perspective (realistic) or orthographic (architectural) projection. More...