|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreAxisAlignedBox.h"#include "OgreSphere.h"#include "OgreAnimable.h"#include "OgreSceneNode.h"#include "Math/Array/OgreObjectData.h"#include "OgreId.h"#include "OgreVisibilityFlags.h"#include "OgreLodStrategy.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"#include "OgreMovableObject.inl"| Classes | |
| class | Ogre::MovableObject | 
| Abstract class defining a movable object in a scene.  More... | |
| class | Ogre::MovableObject::Listener | 
| Listener which gets called back on MovableObject events.  More... | |
| class | Ogre::MovableObjectFactory | 
| Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing.  More... | |
| class | Ogre::NullEntity | 
| Namespaces | |
| namespace | Ogre | 
| Typedefs | |
| typedef vector< Frustum * >::type | Ogre::FrustumVec |