OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include <OgreMovableObject.h>
Public Types | |
typedef FastArray< MovableObject * > | MovableObjectArray |
@See SceneManager::cullFrustum | |
Public Member Functions | |
NullEntity () | |
LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. | |
SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only) | |
ObjectData & | _getObjectData () |
Returns a direct access to the ObjectData state. | |
const Matrix4 & | _getParentNodeFullTransform (void) const |
Returns the full transformation of the parent sceneNode or the attachingPoint node. | |
virtual void | _notifyAttached (Node *parent) |
Internal method called to notify the object that it has been attached to a node. | |
void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only) | |
virtual void | _notifyParentNodeMemoryChanged (void) |
@See Node::_callMemoryChangeListeners | |
virtual void | _notifyStaticDirty (void) const |
Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly. | |
virtual void | _releaseManualHardwareResources () |
Notifies the movable object that hardware resources were lost. | |
virtual void | _restoreManualHardwareResources () |
Notifies the movable object that hardware resources should be restored. | |
virtual void | _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera) |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. | |
virtual void | _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera, RealAsUint depth) |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. | |
void | detachFromParent (void) |
Detaches an object from a parent SceneNode if attached. | |
const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. | |
RealAsUint | getCachedDistanceToCamera (void) const |
Returns the distance to camera as calculated in @cullFrustum. | |
Real | getCachedDistanceToCameraAsReal (void) const |
Returns the distance to camera as calculated in @cullFrustum. | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. | |
unsigned char | getCurrentMeshLod (void) const |
IdType | getId () const |
Get the unique id of this object. | |
uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. | |
Listener * | getListener (void) const |
Gets the current listener for this object. | |
Aabb | getLocalAabb (void) const |
Retrieves the local axis-aligned bounding box for this object. | |
float | getLocalRadius (void) const |
See getLocalAabb and getWorldRadius. | |
virtual const String & | getMovableType (void) const |
Returns the type name of this object. | |
const String & | getName (void) const |
Returns the name of this object. | |
Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
SceneNode * | getParentSceneNode (void) const |
uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. | |
Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |
Real | getShadowRenderingDistance (void) const |
Gets the distance at which batches are no longer casting shadows. | |
SkeletonInstance * | getSkeletonInstance (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. | |
uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. | |
bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. | |
Aabb | getWorldAabb () const |
Gets the axis aligned box in world space. | |
Aabb | getWorldAabbUpdated () |
Gets the axis aligned box in world space. | |
float | getWorldRadius () const |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). | |
float | getWorldRadiusUpdated () |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). | |
virtual void | instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) |
@See InstancingTheadedCullingMethod, | |
bool | isAttached (void) const |
Returns true if this object is attached to a Node. | |
bool | isStatic () const |
Checks whether this MovableObject is static. @See setStatic. | |
bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
bool | operator() (const IdObject &left, const IdObject &right) |
bool | operator() (const IdObject *left, const IdObject *right) |
const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. | |
void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. | |
void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. | |
void | setListener (Listener *listener) |
Sets a listener for this object. | |
void | setLocalAabb (const Aabb box) |
Sets the local axis-aligned bounding box for this object. | |
void | setName (const String &name) |
Sets a custom name for this node. | |
void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. | |
void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. | |
void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. | |
void | setShadowRenderingDistance (Real dist) |
Sets the distance at which the object is no longer casting shadows. | |
bool | setStatic (bool bStatic) |
Turns this Node into static or dynamic. | |
void | setVisibilityFlags (uint32 flags) |
Sets the visibility flags for this object. | |
void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. | |
Public Attributes | |
size_t | mGlobalIndex |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). | |
size_t | mParentIndex |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). | |
RenderableArray | mRenderables |
Static Public Attributes | |
static const FastArray< Real > | c_DefaultLodMesh |
@See SceneManager::cullFrustum
frustum | Frustum to clip against |
sceneVisibilityFlags | Combined scene's visibility flags (i.e. viewport | scene). Set LAYER_SHADOW_CASTER bit if you want to exclude non-shadow casters. |
outCulledObjects | Out. List of objects that are (fully or partially) inside the frustum and should be rendered |
lodCamera | Camera in which lod levels calculations are based (i.e. during shadow pass renders) Note however, we only use this camera to calulate if should be visible according to mUpperDistance |
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inline |
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inlineinherited |
Returns a pointer to the current list of lights for this object.
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inlineinherited |
Get the manager of this object, if any (internal use only)
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inlineinherited |
Returns a direct access to the ObjectData state.
Returns the full transformation of the parent sceneNode or the attachingPoint node.
Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::v1::Entity, Ogre::v1::InstancedEntity, and Ogre::ParticleSystem.
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inlineinherited |
Notify the object of it's manager (internal use only)
@See Node::_callMemoryChangeListeners
Reimplemented in Ogre::v1::InstancedEntity, and Ogre::Item.
Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly.
Reimplemented in Ogre::v1::InstancedEntity.
Notifies the movable object that hardware resources were lost.
Reimplemented in Ogre::v1::BillboardSet, and Ogre::v1::ManualObject.
Notifies the movable object that hardware resources should be restored.
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inlinevirtualinherited |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Reimplemented in Ogre::v1::BillboardChain, Ogre::MovablePlane, Ogre::v1::BillboardSet, Ogre::v1::Entity, Ogre::v1::InstanceBatchHW, Ogre::v1::InstanceBatchHW_VTF, Ogre::v1::BaseInstanceBatchVTF, Ogre::v1::InstancedEntity, Ogre::Light, Ogre::v1::ManualObject, Ogre::ParticleSystem, and Ogre::v1::StaticGeometry::Region.
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inlinevirtual |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
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staticinherited |
@See SceneManager::buildLightList
globalLightList | List of lights already culled against all possible frustums and reorganized contiguously for SoA |
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staticinherited |
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inlinevirtualinherited |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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staticinherited |
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staticinherited |
@See SceneManager::cullLights &
outGlobalLightList | Output, a list of lights, contiguously placed |
frustums | An array of all frustums we need to check against |
cubemapFrustums | An array of all frustums that are used at least once as cubemaps (@See SceneManager::createCamera) |
Detaches an object from a parent SceneNode if attached.
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inlineinherited |
Gets a list of animable value names for this object.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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inlineinherited |
Returns the distance to camera as calculated in @cullFrustum.
Returns the distance to camera as calculated in @cullFrustum.
Returns whether shadow casting is enabled for this object.
Get the default query flags for all future MovableObject instances.
Get the default visibility flags for all future MovableObject instances.
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inlineinherited |
Get the unique id of this object.
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inlineinherited |
Get a bitwise mask which will filter the lights affecting this object.
Gets the current listener for this object.
Retrieves the local axis-aligned bounding box for this object.
See getLocalAabb and getWorldRadius.
Returns the type name of this object.
Implements Ogre::MovableObject.
Returns the name of this object.
Returns the node to which this object is attached.
Returns the query flags relevant for this object.
Gets the distance at which batches are no longer rendered.
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inlineinherited |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
Gets the queue group for this entity, see setRenderQueueGroup for full details.
Gets the distance at which batches are no longer casting shadows.
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inlineinherited |
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inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
Returns the visibility flags relevant for this object.
Reserved visibility flags are not returned.
Gets this object whether to be visible or not, if it has a renderable component.
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inherited |
Gets the axis aligned box in world space.
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inherited |
Gets the axis aligned box in world space.
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inherited |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
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inherited |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
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inlinevirtualinherited |
@See InstancingTheadedCullingMethod,
Returns true if this object is attached to a Node.
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inherited |
Checks whether this MovableObject is static. @See setStatic.
Returns whether or not this object is supposed to be visible or not.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
Gets a list of lights, ordered relative to how close they are to this movable object.
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Sets whether or not this object will cast shadows.
Set the default query flags for all future MovableObject instances.
Set the default visibility flags for all future MovableObject instances.
Set a bitwise mask which will filter the lights affecting this object.
Sets a listener for this object.
Sets the local axis-aligned bounding box for this object.
Sets a custom name for this node.
Doesn't have to be unique
Sets the query flags for this object.
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is FLT_MAX, which means objects are always rendered). Values equal or below zero will be ignored, and cause an assertion in debug mode. |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered). |
Sets the render queue group this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
Reimplemented in Ogre::Decal, Ogre::v1::Entity, Ogre::Light, and Ogre::ParticleSystem.
Sets the distance at which the object is no longer casting shadows.
dist | Distance beyond which the object will not cast shadows (the default is FLT_MAX, which means objects are always casting shadows). Values equal or below zero will be ignored, and cause an assertion in debug mode. |
Turns this Node into static or dynamic.
Sets the visibility flags for this object.
Tells this object whether to be visible or not, if it has a renderable component.
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staticinherited |
@See SceneManager::updateAllBounds
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inherited |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).
Used for O(1) removals.
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inherited |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).
Used for O(1) removals.
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inherited |