OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include "OgreHlmsPbsPrerequisites.h"
#include "OgreHlmsBufferManager.h"
#include "OgreConstBufferPool.h"
#include "OgreMatrix4.h"
#include "OgreHeaderPrefix.h"
#include "OgreRoot.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::HlmsPbs |
Physically based shading implementation specfically designed for OpenGL 3+, D3D11 and other RenderSystems which support uniform buffers. More... | |
struct | Ogre::PbsProperty |
Namespaces | |
namespace | Ogre |
Typedefs | |
typedef vector< TexturePtr >::type | Ogre::TextureVec |