|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
#include "OgreHlmsPbsPrerequisites.h"#include "OgreHlmsBufferManager.h"#include "OgreConstBufferPool.h"#include "OgreMatrix4.h"#include "OgreHeaderPrefix.h"#include "OgreRoot.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::HlmsPbs | 
| Physically based shading implementation specfically designed for OpenGL 3+, D3D11 and other RenderSystems which support uniform buffers.  More... | |
| struct | Ogre::PbsProperty | 
| Namespaces | |
| namespace | Ogre | 
| Typedefs | |
| typedef vector< TexturePtr >::type | Ogre::TextureVec |