OGRE 2.1
Object-Oriented Graphics Rendering Engine
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OgreHlmsPbs.h File Reference

Classes

class  Ogre::HlmsPbs
 Physically based shading implementation specfically designed for OpenGL 3+, D3D11 and other RenderSystems which support uniform buffers. More...
 
struct  Ogre::PbsProperty
 

Namespaces

namespace  Ogre
 

Typedefs

typedef vector< TexturePtr >::type Ogre::TextureVec