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|   | HlmsPbs (Archive *dataFolder, ArchiveVec *libraryFolders) | 
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| virtual  | ~HlmsPbs () | 
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| virtual void  | _changeRenderSystem (RenderSystem *newRs) | 
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| void  | _clearShaderCache (void) | 
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| virtual void  | _collectSamplerblocks (set< const HlmsSamplerblock * >::type &outSamplerblocks, const HlmsDatablock *datablock) const | 
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| void  | _compileShaderFromPreprocessedSource (const RenderableCache &mergedCache, const String source[NumShaderTypes]) | 
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| int32  | _getProperty (IdString key, int32 defaultVal=0) const | 
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| virtual void  | _loadJson (const rapidjson::Value &jsonValue, const HlmsJson::NamedBlocks &blocks, HlmsDatablock *datablock, HlmsJsonListener *listener, const String &additionalTextureExtension) const | 
|   | Loads datablock values from a JSON value.    
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| void  | _notifyManager (HlmsManager *manager) | 
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| void  | _notifyShadowMappingBackFaceSetting (void) | 
|   | Internal use.  
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| virtual void  | _saveJson (const HlmsDatablock *datablock, String &outString, HlmsJsonListener *listener, const String &additionalTextureExtension) const | 
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| void  | _setProperty (IdString key, int32 value) | 
|   | For debugging stuff. I.e. the Command line uses it for testing manually set properties.  
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| virtual void  | calculateHashFor (Renderable *renderable, uint32 &outHash, uint32 &outCasterHash) | 
|   | Called by the renderable when either it changes the material, or its properties change (e.g.  
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| void  | compileShaderCode (ShaderCodeCache &codeCache) | 
|   | Compiles input properties and adds it to the shader code cache.  
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| HlmsDatablock *  | createDatablock (IdString name, const String &refName, const HlmsMacroblock ¯oblockRef, const HlmsBlendblock &blendblockRef, const HlmsParamVec ¶mVec, bool visibleToManager=true, const String &filename=BLANKSTRING, const String &resourceGroup=BLANKSTRING) | 
|   | Creates a unique datablock that can be shared by multiple renderables.  
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| void  | destroyAllDatablocks (void) | 
|   | Destroys all datablocks created with @createDatablock.  
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| void  | destroyDatablock (IdString name) | 
|   | Destroys a datablocks given its name.  
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| virtual uint32  | fillBuffersFor (const HlmsCache *cache, const QueuedRenderable &queuedRenderable, bool casterPass, uint32 lastCacheHash, uint32 lastTextureHash) | 
|   | Fills the constant buffers.  
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| virtual uint32  | fillBuffersForV1 (const HlmsCache *cache, const QueuedRenderable &queuedRenderable, bool casterPass, uint32 lastCacheHash, CommandBuffer *commandBuffer) | 
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| virtual uint32  | fillBuffersForV2 (const HlmsCache *cache, const QueuedRenderable &queuedRenderable, bool casterPass, uint32 lastCacheHash, CommandBuffer *commandBuffer) | 
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| virtual void  | frameEnded (void) | 
|   | Called when the frame has fully ended (ALL passes have been executed to all RTTs)  
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| AmbientLightMode  | getAmbientLightMode (void) const | 
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| const TexturePtr &  | getAreaLightMasks (void) const | 
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| uint16  | getAreaLightsLimit (void) const | 
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| uint8  | getAreaLightsRoundMultiple (void) const | 
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| HlmsDatablock *  | getDatablock (IdString name) const | 
|   | Finds an existing datablock based on its name (.  
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| const HlmsDatablockMap &  | getDatablockMap (void) const | 
|   | Returns all datablocks owned by this Hlms, including the default one.  
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| Archive *  | getDataFolder (void) | 
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| bool  | getDebugPssmSplits (void) const | 
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| HlmsDatablock *  | getDefaultDatablock (void) const | 
|   | Datablock to use when another datablock failed or none was specified.    
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| uint16  | getEsmK (void) const | 
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| void  | getFilenameAndResourceGroup (IdString name, String const **outFilename, String const **outResourceGroup) const | 
|   | Returns the filaname & resource group a datablock was created from, and is associated with its hashed name (this was passed as in @createDatablock).  
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| bool  | getFineLightMaskGranularity (void) const | 
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| bool  | getHighQuality (void) const | 
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| HlmsManager *  | getHlmsManager (void) const | 
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| IrradianceVolume *  | getIrradianceVolume (void) const | 
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| HlmsListener *  | getListener (void) const | 
|   | Returns the current listener.  
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| const HlmsCache *  | getMaterial (HlmsCache const *lastReturnedValue, const HlmsCache &passCache, const QueuedRenderable &queuedRenderable, bool casterPass) | 
|   | Retrieves an HlmsCache filled with the GPU programs to be used by the given renderable.  
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| const String *  | getNameStr (IdString name) const | 
|   | Returns the string name associated with its hashed name (this was passed as refName in @createDatablock).  
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| OptimizationStrategy  | getOptimizationStrategy () const | 
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| ParallaxCorrectedCubemap *  | getParallaxCorrectedCubemap (void) const | 
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| const LibraryVec &  | getPiecesLibrary (void) const | 
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| ArchiveVec  | getPiecesLibraryAsArchiveVec (void) const | 
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| size_t  | getPoolIndex (ConstBufferPoolUser *user) const | 
|   | Gets an ID corresponding to the pool this user was assigned to, unique per hash.  
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| RenderSystem *  | getRenderSystem (void) const | 
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| const ShaderCodeCacheVec &  | getShaderCodeCache (void) const | 
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| const String &  | getShaderProfile (void) const | 
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| ShadowFilter  | getShadowFilter (void) const | 
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| bool  | getShadowReceiversInPixelShader (void) const | 
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| void  | getTemplateChecksum (uint64 outHash[2]) const | 
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| HlmsTypes  | getType (void) const | 
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| IdString  | getTypeName (void) const | 
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| const String &  | getTypeNameStr (void) const | 
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| void  | loadLtcMatrix (void) | 
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| void  | operator delete (void *ptr) | 
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| void  | operator delete (void *ptr, const char *, int, const char *) | 
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| void  | operator delete (void *ptr, void *) | 
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| void  | operator delete[] (void *ptr) | 
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| void  | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void *  | operator new (size_t sz) | 
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| void *  | operator new (size_t sz, const char *file, int line, const char *func) | 
|   | operator new, with debug line info  
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| void *  | operator new (size_t sz, void *ptr) | 
|   | placement operator new  
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| void *  | operator new[] (size_t sz) | 
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| void *  | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|   | array operator new, with debug line info  
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| virtual void  | postCommandBufferExecution (CommandBuffer *commandBuffer) | 
|   | This gets called after executing the command buffer.  
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| virtual void  | preCommandBufferExecution (CommandBuffer *commandBuffer) | 
|   | This gets called right before executing the command buffer.  
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| virtual HlmsCache  | preparePassHash (const Ogre::CompositorShadowNode *shadowNode, bool casterPass, bool dualParaboloid, SceneManager *sceneManager) | 
|   | Called every frame by the Render Queue to cache the properties needed by this pass.  
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| void  | releaseSlot (ConstBufferPoolUser *user) | 
|   | Releases a slot requested with requestSlot.  
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| virtual void  | reloadFrom (Archive *newDataFolder, ArchiveVec *libraryFolders=0) | 
|   | Destroys all the cached shaders and in the next opportunity will recreate them from the new location.  
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| void  | requestSlot (uint32 hash, ConstBufferPoolUser *user, bool wantsExtraBuffer) | 
|   | Requests a slot and fills 'user'. Automatically schedules for update.  
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| void  | saveAllTexturesFromDatablocks (const String &folderPath, set< String >::type &savedTextures, bool saveOitd, bool saveOriginal, HlmsTextureExportListener *listener) | 
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| void  | scheduleForUpdate (ConstBufferPoolUser *dirtyUser) | 
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| void  | setAmbientLightMode (AmbientLightMode mode) | 
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| void  | setAreaLightForwardSettings (uint16 areaLightsLimit, uint8 areaLightsRoundMultiple) | 
|   | Area lights use regular Forward.  
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| void  | setAreaLightMasks (const TexturePtr &areaLightMask) | 
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| void  | setDebugOutputPath (bool enableDebugOutput, bool outputProperties, const String &path=BLANKSTRING) | 
|   | Call to output the automatically generated shaders (which are usually made from templates) on the given folder for inspection, analyzing, debugging, etc.  
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| void  | setDebugPssmSplits (bool bDebug) | 
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| void  | setEsmK (uint16 K) | 
|   | Sets the 'K' parameter of ESM filter.  
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| void  | setFineLightMaskGranularity (bool useFineGranularity) | 
|   | Toggles whether light masks will be obeyed per object by doing: if( movableObject->getLightMask() & light->getLightMask() ) doLighting( movableObject light ); Note this toggle only affects forward lights (i.e.  
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| void  | setHighQuality (bool highQuality) | 
|   | Sets the quality of the Hlms.  
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| void  | setIrradianceVolume (IrradianceVolume *irradianceVolume) | 
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| void  | setListener (HlmsListener *listener) | 
|   | Sets a listener to extend an existing Hlms implementation's with custom code, without having to rewrite it or modify the source code directly.  
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| virtual void  | setOptimizationStrategy (OptimizationStrategy optimizationStrategy) | 
|   | Sets the optimization strategy.  
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| void  | setParallaxCorrectedCubemap (ParallaxCorrectedCubemap *pcc) | 
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| void  | setShadowReceiversInPixelShader (bool bInPixelShader) | 
|   | Toggles whether light-space position is calculated in vertex or pixel shader.  
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| void  | setShadowSettings (ShadowFilter filter) | 
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| void  | setTextureBufferDefaultSize (size_t defaultSize) | 
|   | Changes the default suggested size for the texture buffer.  
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