OGRE 2.1
Object-Oriented Graphics Rendering Engine
|
#include <algorithm>
Classes | |
struct | Ogre::LinearResampler |
struct | Ogre::LinearResampler_Byte< channels > |
struct | Ogre::LinearResampler_Float32 |
struct | Ogre::NearestResampler< elemsize > |
Namespaces | |
namespace | Ogre |
Macros | |
#define | ACCUM3(x, y, z, factor) |
#define | ACCUM4(x, y, z, factor) |
#define | UNPACK(dst, x, y, z) |
#define ACCUM3 | ( | x, | |
y, | |||
z, | |||
factor | |||
) |
#define ACCUM4 | ( | x, | |
y, | |||
z, | |||
factor | |||
) |
#define UNPACK | ( | dst, | |
x, | |||
y, | |||
z | |||
) |