OGRE 2.1
Object-Oriented Graphics Rendering Engine
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OgreSceneFormatBase.h File Reference

Classes

class  Ogre::DefaultSceneFormatListener
 Default implementation that prevents a SceneNode from being exported if the only attached objects. More...
 
class  Ogre::SceneFormatBase
 
class  Ogre::SceneFormatListener
 Override this listener if you want to filter which objects get exported. More...
 

Namespaces

namespace  Ogre
 
namespace  Ogre::SceneFlags
 

Enumerations

enum  Ogre::SceneFlags::SceneFlags {
  Ogre::SceneFlags::SceneNodes = 1u << 0u , Ogre::SceneFlags::ForceAllSceneNodes = 1u << 1u , Ogre::SceneFlags::Items = 1u << 2u , Ogre::SceneFlags::Entities = 1u << 3u ,
  Ogre::SceneFlags::Lights = 1u << 4u , Ogre::SceneFlags::Cameras = 1u << 5u , Ogre::SceneFlags::Materials = 1u << 6u , Ogre::SceneFlags::TexturesOitd = 1u << 7u ,
  Ogre::SceneFlags::TexturesOriginal = 1u << 8u , Ogre::SceneFlags::Meshes = 1u << 9u , Ogre::SceneFlags::MeshesV1 = 1u << 10u , Ogre::SceneFlags::SceneSettings = 1u << 11u ,
  Ogre::SceneFlags::InstantRadiosity = 1u << 12u , Ogre::SceneFlags::BuildInstantRadiosity = 1u << 13u , Ogre::SceneFlags::LightsVpl = 1u << 14u , Ogre::SceneFlags::ParallaxCorrectedCubemap = 1u << 15u ,
  Ogre::SceneFlags::AreaLightMasks = 1u << 16u , Ogre::SceneFlags::Decals = 1u << 17u
}