|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
#include "OgreSceneFormatPrerequisites.h"#include "OgreLight.h"#include "OgreHlmsJson.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::DefaultSceneFormatListener | 
| Default implementation that prevents a SceneNode from being exported if the only attached objects.  More... | |
| class | Ogre::SceneFormatBase | 
| class | Ogre::SceneFormatListener | 
| Override this listener if you want to filter which objects get exported.  More... | |
| Namespaces | |
| namespace | Ogre | 
| namespace | Ogre::SceneFlags | 
| Enumerations | |
| enum | Ogre::SceneFlags::SceneFlags { Ogre::SceneFlags::SceneNodes = 1u << 0u , Ogre::SceneFlags::ForceAllSceneNodes = 1u << 1u , Ogre::SceneFlags::Items = 1u << 2u , Ogre::SceneFlags::Entities = 1u << 3u , Ogre::SceneFlags::Lights = 1u << 4u , Ogre::SceneFlags::Cameras = 1u << 5u , Ogre::SceneFlags::Materials = 1u << 6u , Ogre::SceneFlags::TexturesOitd = 1u << 7u , Ogre::SceneFlags::TexturesOriginal = 1u << 8u , Ogre::SceneFlags::Meshes = 1u << 9u , Ogre::SceneFlags::MeshesV1 = 1u << 10u , Ogre::SceneFlags::SceneSettings = 1u << 11u , Ogre::SceneFlags::InstantRadiosity = 1u << 12u , Ogre::SceneFlags::BuildInstantRadiosity = 1u << 13u , Ogre::SceneFlags::LightsVpl = 1u << 14u , Ogre::SceneFlags::ParallaxCorrectedCubemap = 1u << 15u , Ogre::SceneFlags::AreaLightMasks = 1u << 16u , Ogre::SceneFlags::Decals = 1u << 17u } |