|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
A barrier is a synchronization mechanism where multiple threads wait until all of them have reached the barrier sync point before continuing. More...
#include <OgreBarrier.h>
| Public Member Functions | |
| Barrier (size_t threadCount) | |
| ~Barrier () | |
| void | sync (void) | 
| When calling this function, it will block until all N threads reach this point; where N is the thread count passed to the Barrier's constructor. | |
A barrier is a synchronization mechanism where multiple threads wait until all of them have reached the barrier sync point before continuing.
A fixed number of threads must be provided on initialization.
| Ogre::Barrier::Barrier | ( | size_t | threadCount | ) | 
| Ogre::Barrier::~Barrier | ( | ) | 
When calling this function, it will block until all N threads reach this point; where N is the thread count passed to the Barrier's constructor.