Wrap-around class that contains multiple ArrayMemoryManager, one per hierarchy depth.  
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#include <OgreBoneMemoryManager.h>
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|  | BoneMemoryManager () | 
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| virtual | ~BoneMemoryManager () | 
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| void | _growToDepth (const vector< size_t >::type &bonesPerDepth) | 
|  | Since skeleton's hierarchy structure is known beforehand, we use this information for setting a better optimal cleanup value, to avoid excessive stalls when destroying skeleton instances. 
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| virtual void | applyRebase (uint16 level, const MemoryPoolVec &newBasePtrs, const ArrayMemoryManager::PtrdiffVec &diffsList) | 
|  | Called when the manager already grew it's memory pool to honour more node requests. 
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| virtual void | buildDiffList (uint16 level, const MemoryPoolVec &basePtrs, ArrayMemoryManager::PtrdiffVec &outDiffsList) | 
|  | Called when the manager needs to grow it's memory pool to honour more node requests. 
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| size_t | getFirstNode (BoneTransform &outTransform, size_t depth) | 
|  | Retrieves a Transform pointing to the first Node in the given depth. 
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| size_t | getNumDepths () const | 
|  | Retrieves the number of depth levels that have been created. 
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| void | migrateTo (BoneTransform &inOutTransform, size_t depth, BoneMemoryManager *dstBoneMemoryManager) | 
|  | Releases memory belonging to us, not before copying it into another manager. 
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| void | nodeAttached (BoneTransform &outTransform, size_t depth) | 
|  | Requests memory for the given transform to be attached, transferring existing values inside to the new memory block. 
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| void | nodeCreated (BoneTransform &outTransform, size_t depth) | 
|  | Requests memory for the given transform for the first, initializing values. 
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| void | nodeDestroyed (BoneTransform &outTransform, size_t depth) | 
|  | Releases current memory. 
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| void | nodeDettached (BoneTransform &outTransform, size_t depth) | 
|  | Releases current memory and requests memory from the root level. 
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| void | nodeMoved (BoneTransform &inOutTransform, size_t oldDepth, size_t newDepth) | 
|  | Requests memory for the given Node to be moved to a different depth level, transferring existing values inside to the new memory slot. 
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| virtual void | performCleanup (uint16 level, const MemoryPoolVec &basePtrs, size_t const *elementsMemSizes, size_t startInstance, size_t diffInstances) | 
|  | Called when too many nodes were destroyed in a non-LIFO fashion. 
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| void | setBoneRebaseListener (BySkeletonDef *l) | 
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Wrap-around class that contains multiple ArrayMemoryManager, one per hierarchy depth. 
- Note that some SceneManager implementations (i.e. Octree like) may want to have more than one BoneMemoryManager, for example one per octant. 
◆ BoneMemoryManager()
      
        
          | Ogre::BoneMemoryManager::BoneMemoryManager | ( |  | ) |  | 
      
 
 
◆ ~BoneMemoryManager()
  
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          | virtual Ogre::BoneMemoryManager::~BoneMemoryManager | ( |  | ) |  |  | virtual | 
 
 
◆ _growToDepth()
Since skeleton's hierarchy structure is known beforehand, we use this information for setting a better optimal cleanup value, to avoid excessive stalls when destroying skeleton instances. 
 
 
◆ applyRebase()
Called when the manager already grew it's memory pool to honour more node requests. 
- See also
- buildDiffList() to know what mChunkPtr & mIndex needs to be set for each ArrayVector3/etc we have. 
- Parameters
- 
  
    | level | The hierarchy depth level |  | newBasePtrs | The new base ptr. |  | diffsList | The list built in buildDiffList |  
 
Implements Ogre::ArrayMemoryManager::RebaseListener.
 
 
◆ buildDiffList()
Called when the manager needs to grow it's memory pool to honour more node requests. 
See the class description on why we need to do this (to avoid C++ undefined behavior) 
- Parameters
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    | level | The hierarchy depth level |  | basePtrs | The base pointers from each pool so we can calculate the differences |  | utDiffsList | The list we'll generate. "outDiffsList" already has enough reserved space |  
 
Implements Ogre::ArrayMemoryManager::RebaseListener.
 
 
◆ getFirstNode()
Retrieves a Transform pointing to the first Node in the given depth. 
- Parameters
- 
  
    | outTransform | [out] Transform with filled pointers to the first Node in this depth |  | depth | Current hierarchy level depth it belongs to. |  
 
- Returns
- Number of Nodes in this depth level 
 
 
◆ getNumDepths()
      
        
          | size_t Ogre::BoneMemoryManager::getNumDepths | ( |  | ) | const | 
      
 
Retrieves the number of depth levels that have been created. 
 
 
◆ migrateTo()
Releases memory belonging to us, not before copying it into another manager. 
- Parameters
- 
  
    | inOutTransform | Valid Transform that belongs to us. Output will belong to the other memory mgr. |  | depth | Current hierarchy level depth it belongs to. |  | dstBoneMemoryManager | BoneMemoryManager that will now own the transform. |  
 
 
 
◆ nodeAttached()
Requests memory for the given transform to be attached, transferring existing values inside to the new memory block. 
- Parameters
- 
  
    | outTransform | Transform with filled pointers |  | depth | Hierarchy level depth the node belongs to. If 0, nothing happens. |  
 
 
 
◆ nodeCreated()
Requests memory for the given transform for the first, initializing values. 
- Parameters
- 
  
    | outTransform | Transform with filled pointers |  | depth | Hierarchy level depth. 0 if not connected. |  
 
 
 
◆ nodeDestroyed()
Releases current memory. 
- Parameters
- 
  
    | outTransform | Transform with nullified pointers |  | depth | Current hierarchy level depth it belongs to. |  
 
 
 
◆ nodeDettached()
Releases current memory and requests memory from the root level. 
- outTransform.mParents[outTransform.mIndex] is reset to a dummy parent node 
- Parameters
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    | outTransform | Transform with filled pointers |  | depth | Current hierarchy level depth it belongs to. If 0, nothing happens. |  
 
 
 
◆ nodeMoved()
Requests memory for the given Node to be moved to a different depth level, transferring existing values inside to the new memory slot. 
- Parameters
- 
  
    | inOutTransform | Transform with filled pointers |  | oldDepth | Current hierarchy level depth it belongs to. |  | newDepth | Hierarchy level depth it wants to belongs to. |  
 
 
 
◆ performCleanup()
Called when too many nodes were destroyed in a non-LIFO fashion. 
Without cleaning up, the scene manager will waste CPU & bandwidth on processing vectors & matrices that are not in use. The more fragmented/unordered those removals were, the worst it is. Try to create everything static first, then dynamic content. 
In a way, it's very similar to vector::remove(), as removing an element from the middle means we need to shift everything past that point one place (or more). 
- Parameters
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    | level | The hierarchy depth level |  | basePtrs | The base ptrs. |  | startInstance | The instance to which past that we need to shift |  | diffInstances | How many places we need to shift backwards. |  
 
Implements Ogre::ArrayMemoryManager::RebaseListener.
 
 
◆ setBoneRebaseListener()
The documentation for this class was generated from the following file: