OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::CompositorPassScene Class Reference

Implementation of CompositorPass This implementation will perform main rendering, selecting several parameters (like viewport's visibility mask, first and last render queue to render) it will render the main scene. More...

#include <OgreCompositorPassScene.h>

+ Inheritance diagram for Ogre::CompositorPassScene:

Public Member Functions

 CompositorPassScene (const CompositorPassSceneDef *definition, Camera *defaultCamera, const CompositorChannel &target, CompositorNode *parentNode)
 Constructor.
 
 ~CompositorPassScene ()
 
virtual void _placeBarriersAndEmulateUavExecution (BoundUav boundUavs[64], ResourceAccessMap &uavsAccess, ResourceLayoutMap &resourcesLayout)
 Emulates the execution of a UAV to understand memory dependencies, and adds a memory barrier / resource transition if we need to.
 
void _removeAllBarriers (void)
 
void _setCustomCamera (Camera *camera)
 
void _setCustomCullCamera (Camera *camera)
 
void _setUpdateShadowNode (bool update)
 
void addResourceTransition (ResourceLayoutMap::iterator currentLayout, ResourceLayout::Layout newLayout, uint32 readBarrierBits)
 
virtual void execute (const Camera *lodCamera)
 
CameragetCamera () const
 
CameragetCullCamera () const
 
const CompositorPassSceneDefgetDefinition () const
 
const CompositorNodegetParentNode (void) const
 
RenderTargetgetRenderTarget (void) const
 
CompositorShadowNodegetShadowNode () const
 
const CompositorTexturegetTargetTexture (void) const
 
const CompositorTextureVecgetTextureDependencies (void) const
 
CompositorPassType getType () const
 
bool getUpdateShadowNode (void) const
 
ViewportgetViewport () const
 
virtual void notifyCleared (void)
 @See CompositorNode::_notifyCleared
 
virtual void notifyDestroyed (const CompositorChannel &channel)
 @See CompositorNode::notifyDestroyed
 
virtual void notifyDestroyed (const UavBufferPacked *buffer)
 
virtual void notifyRecreated (const CompositorChannel &oldChannel, const CompositorChannel &newChannel)
 @See CompositorNode::notifyRecreated
 
virtual void notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer)
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 
void profilingBegin (void)
 
void profilingEnd (void)
 
void resetNumPassesLeft (void)
 

Detailed Description

Implementation of CompositorPass This implementation will perform main rendering, selecting several parameters (like viewport's visibility mask, first and last render queue to render) it will render the main scene.

into the specified RenderTarget

Author
Matias N. Goldberg
Version
1.0

Constructor & Destructor Documentation

◆ CompositorPassScene()

Ogre::CompositorPassScene::CompositorPassScene ( const CompositorPassSceneDef definition,
Camera defaultCamera,
const CompositorChannel target,
CompositorNode parentNode 
)

Constructor.

Parameters
definition
defaultCameraUsed when the definition's camera name is empty
workspaceWorkspace that ultimately owns us
targetThe RenderTarget we're supposed to draw to. Can be RenderWindow, RenderTexture, MRT, etc

◆ ~CompositorPassScene()

Ogre::CompositorPassScene::~CompositorPassScene ( )

Member Function Documentation

◆ _placeBarriersAndEmulateUavExecution()

virtual void Ogre::CompositorPassScene::_placeBarriersAndEmulateUavExecution ( BoundUav  boundUavs[64],
ResourceAccessMap uavsAccess,
ResourceLayoutMap resourcesLayout 
)
virtual

Emulates the execution of a UAV to understand memory dependencies, and adds a memory barrier / resource transition if we need to.

Remarks
Note that an UAV->UAV resource transition is just a memory barrier.
Parameters
boundUavs[in/out] An array of the currently bound UAVs by slot. The derived class CompositorPassUav will write to them as part of the emulation. The base implementation reads from this value.
uavsAccess[in/out] A map with the last access flag used for each RenderTarget. We need it to identify RaR situations, which are the only ones that don't need a barrier (and also WaW hazards, when explicitly allowed by the pass). Note: We will set the access to ResourceAccess::Undefined to signal other passes that the UAV hazard already has a barrier (just in case there was one already created).
resourcesLayout[in/out] A map with the current layout of every RenderTarget used so far. Needed to identify if we need to change the resource layout to an UAV.

Reimplemented from Ogre::CompositorPass.

◆ _removeAllBarriers()

void Ogre::CompositorPass::_removeAllBarriers ( void  )
inherited

◆ _setCustomCamera()

void Ogre::CompositorPassScene::_setCustomCamera ( Camera camera)
inline

◆ _setCustomCullCamera()

void Ogre::CompositorPassScene::_setCustomCullCamera ( Camera camera)
inline

◆ _setUpdateShadowNode()

void Ogre::CompositorPassScene::_setUpdateShadowNode ( bool  update)
inline

◆ addResourceTransition()

void Ogre::CompositorPass::addResourceTransition ( ResourceLayoutMap::iterator  currentLayout,
ResourceLayout::Layout  newLayout,
uint32  readBarrierBits 
)
inherited

◆ execute()

virtual void Ogre::CompositorPassScene::execute ( const Camera lodCamera)
virtual

Implements Ogre::CompositorPass.

◆ getCamera()

Camera * Ogre::CompositorPassScene::getCamera ( ) const
inline

◆ getCullCamera()

Camera * Ogre::CompositorPassScene::getCullCamera ( ) const
inline

◆ getDefinition()

const CompositorPassSceneDef * Ogre::CompositorPassScene::getDefinition ( void  ) const
inline

◆ getParentNode()

const CompositorNode * Ogre::CompositorPass::getParentNode ( void  ) const
inlineinherited

◆ getRenderTarget()

RenderTarget * Ogre::CompositorPass::getRenderTarget ( void  ) const
inlineinherited

◆ getShadowNode()

CompositorShadowNode * Ogre::CompositorPassScene::getShadowNode ( ) const
inline

◆ getTargetTexture()

const CompositorTexture & Ogre::CompositorPass::getTargetTexture ( void  ) const
inlineinherited

◆ getTextureDependencies()

const CompositorTextureVec & Ogre::CompositorPass::getTextureDependencies ( void  ) const
inlineinherited

◆ getType()

CompositorPassType Ogre::CompositorPass::getType ( ) const
inlineinherited

◆ getUpdateShadowNode()

bool Ogre::CompositorPassScene::getUpdateShadowNode ( void  ) const
inline

◆ getViewport()

Viewport * Ogre::CompositorPass::getViewport ( ) const
inlineinherited

◆ notifyCleared()

virtual void Ogre::CompositorPassScene::notifyCleared ( void  )
virtual

◆ notifyDestroyed() [1/2]

virtual void Ogre::CompositorPass::notifyDestroyed ( const CompositorChannel channel)
virtualinherited

◆ notifyDestroyed() [2/2]

virtual void Ogre::CompositorPass::notifyDestroyed ( const UavBufferPacked buffer)
virtualinherited

◆ notifyRecreated() [1/2]

virtual void Ogre::CompositorPass::notifyRecreated ( const CompositorChannel oldChannel,
const CompositorChannel newChannel 
)
virtualinherited

◆ notifyRecreated() [2/2]

virtual void Ogre::CompositorPass::notifyRecreated ( const UavBufferPacked oldBuffer,
UavBufferPacked newBuffer 
)
virtualinherited

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
void  
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

array operator new, with debug line info

◆ profilingBegin()

void Ogre::CompositorPass::profilingBegin ( void  )
inherited

◆ profilingEnd()

void Ogre::CompositorPass::profilingEnd ( void  )
inherited

◆ resetNumPassesLeft()

void Ogre::CompositorPass::resetNumPassesLeft ( void  )
inherited

The documentation for this class was generated from the following file: