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| CompositorPass (const CompositorPassDef *definition, const CompositorChannel &target, CompositorNode *parentNode) |
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virtual | ~CompositorPass () |
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virtual void | _placeBarriersAndEmulateUavExecution (BoundUav boundUavs[64], ResourceAccessMap &uavsAccess, ResourceLayoutMap &resourcesLayout) |
| Emulates the execution of a UAV to understand memory dependencies, and adds a memory barrier / resource transition if we need to.
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void | _removeAllBarriers (void) |
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void | addResourceTransition (ResourceLayoutMap::iterator currentLayout, ResourceLayout::Layout newLayout, uint32 readBarrierBits) |
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virtual void | execute (const Camera *lodCameraconst)=0 |
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const CompositorPassDef * | getDefinition (void) const |
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const CompositorNode * | getParentNode (void) const |
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RenderTarget * | getRenderTarget (void) const |
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const CompositorTexture & | getTargetTexture (void) const |
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const CompositorTextureVec & | getTextureDependencies (void) const |
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CompositorPassType | getType () const |
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Viewport * | getViewport () const |
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virtual void | notifyCleared (void) |
| @See CompositorNode::_notifyCleared
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virtual void | notifyDestroyed (const CompositorChannel &channel) |
| @See CompositorNode::notifyDestroyed
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virtual void | notifyDestroyed (const UavBufferPacked *buffer) |
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virtual void | notifyRecreated (const CompositorChannel &oldChannel, const CompositorChannel &newChannel) |
| @See CompositorNode::notifyRecreated
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virtual void | notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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void | profilingBegin (void) |
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void | profilingEnd (void) |
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void | resetNumPassesLeft (void) |
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Abstract class for compositor passes.
A pass can be a fullscreen quad, a scene rendering, a clear. etc. Derived classes are responsible for performing an actual job. Note that passes do not own RenderTargets, therefore we're not responsible for destroying it.
- Author
- Matias N. Goldberg
- Version
- 1.0