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|  | CompositorPassClear (const CompositorPassClearDef *definition, SceneManager *sceneManager, const CompositorChannel &target, CompositorNode *parentNode) | 
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| virtual void | _placeBarriersAndEmulateUavExecution (BoundUav boundUavs[64], ResourceAccessMap &uavsAccess, ResourceLayoutMap &resourcesLayout) | 
|  | Emulates the execution of a UAV to understand memory dependencies, and adds a memory barrier / resource transition if we need to. 
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|  | 
| void | _removeAllBarriers (void) | 
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| void | addResourceTransition (ResourceLayoutMap::iterator currentLayout, ResourceLayout::Layout newLayout, uint32 readBarrierBits) | 
|  | 
| virtual void | execute (const Camera *lodCamera) | 
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| const CompositorPassDef * | getDefinition (void) const | 
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| const CompositorNode * | getParentNode (void) const | 
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| RenderTarget * | getRenderTarget (void) const | 
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| const CompositorTexture & | getTargetTexture (void) const | 
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| const CompositorTextureVec & | getTextureDependencies (void) const | 
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| CompositorPassType | getType () const | 
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| Viewport * | getViewport () const | 
|  | 
| virtual void | notifyCleared (void) | 
|  | @See CompositorNode::_notifyCleared 
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|  | 
| virtual void | notifyDestroyed (const CompositorChannel &channel) | 
|  | @See CompositorNode::notifyDestroyed 
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|  | 
| virtual void | notifyDestroyed (const UavBufferPacked *buffer) | 
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| virtual void | notifyRecreated (const CompositorChannel &oldChannel, const CompositorChannel &newChannel) | 
|  | @See CompositorNode::notifyRecreated 
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|  | 
| virtual void | notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) | 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info 
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|  | 
| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new 
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|  | 
| void * | operator new[] (size_t sz) | 
|  | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info 
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|  | 
| void | profilingBegin (void) | 
|  | 
| void | profilingEnd (void) | 
|  | 
| void | resetNumPassesLeft (void) | 
|  | 
Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc) 
- Author
- Matias N. Goldberg 
- Version
- 1.0