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OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc) More...
#include <OgreCompositorPassStencil.h>
Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc)
Ogre::CompositorPassStencil::CompositorPassStencil | ( | const CompositorPassStencilDef * | definition, |
const CompositorChannel & | target, | ||
CompositorNode * | parentNode, | ||
RenderSystem * | renderSystem | ||
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Emulates the execution of a UAV to understand memory dependencies, and adds a memory barrier / resource transition if we need to.
boundUavs | [in/out] An array of the currently bound UAVs by slot. The derived class CompositorPassUav will write to them as part of the emulation. The base implementation reads from this value. |
uavsAccess | [in/out] A map with the last access flag used for each RenderTarget. We need it to identify RaR situations, which are the only ones that don't need a barrier (and also WaW hazards, when explicitly allowed by the pass). Note: We will set the access to ResourceAccess::Undefined to signal other passes that the UAV hazard already has a barrier (just in case there was one already created). |
resourcesLayout | [in/out] A map with the current layout of every RenderTarget used so far. Needed to identify if we need to change the resource layout to an UAV. |
Reimplemented in Ogre::CompositorPassClear, Ogre::CompositorPassCompute, Ogre::CompositorPassDepthCopy, Ogre::CompositorPassMipmap, Ogre::CompositorPassScene, and Ogre::CompositorPassUav.
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Implements Ogre::CompositorPass.
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inlineinherited |
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@See CompositorNode::_notifyCleared
Reimplemented in Ogre::CompositorPassScene.
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virtualinherited |
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@See CompositorNode::notifyRecreated
Reimplemented in Ogre::CompositorPassMipmap.
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operator new, with debug line info
placement operator new
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array operator new, with debug line info