|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
For D3D11, most (if not all) buffers, can be treated with the same code. More...
#include <OgreD3D11BufferInterfaceBase.h>
 Inheritance diagram for Ogre::D3D11BufferInterfaceBase:
 Inheritance diagram for Ogre::D3D11BufferInterfaceBase:| Public Member Functions | |
| D3D11BufferInterfaceBase (size_t vboPoolIdx, ID3D11Buffer *d3dBuffer) | |
| ~D3D11BufferInterfaceBase () | |
| virtual void | _notifyBuffer (BufferPacked *buffer) | 
| virtual void | advanceFrame (void)=0 | 
| ID3D11Buffer * | getVboName (void) const | 
| size_t | getVboPoolIndex (void) | 
| virtual void *RESTRICT_ALIAS_RETURN | map (size_t elementStart, size_t elementCount, MappingState prevMappingState, bool advanceFrame=true)=0 | 
| virtual void | regressFrame (void)=0 | 
| virtual void | unmap (UnmapOptions unmapOption, size_t flushStartElem=0, size_t flushSizeElem=0)=0 | 
| void | upload (const void *data, size_t elementStart, size_t elementCount) | 
For D3D11, most (if not all) buffers, can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
| Ogre::D3D11BufferInterfaceBase::D3D11BufferInterfaceBase | ( | size_t | vboPoolIdx, | 
| ID3D11Buffer * | d3dBuffer | ||
| ) | 
| Ogre::D3D11BufferInterfaceBase::~D3D11BufferInterfaceBase | ( | ) | 
| 
 | inlinevirtualinherited | 
Reimplemented in Ogre::NULLBufferInterface.
| 
 | inline | 
| 
 | pure virtualinherited | 
| 
 | pure virtualinherited | 
| 
 | inherited |