OGRE 2.1
Object-Oriented Graphics Rendering Engine
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For GL3+, most (if not all) buffers, can be treated with the same code. More...
#include <OgreGL3PlusBufferInterface.h>
Public Member Functions | |
GL3PlusBufferInterface (size_t vboPoolIdx, GLuint vboName, GL3PlusDynamicBuffer *dynamicBuffer) | |
~GL3PlusBufferInterface () | |
void | _firstUpload (void *data, size_t elementStart, size_t elementCount) |
Only use this function for the first upload. | |
virtual void | _notifyBuffer (BufferPacked *buffer) |
virtual void | advanceFrame (void) |
GLuint | getVboName (void) const |
size_t | getVboPoolIndex (void) |
virtual void *RESTRICT_ALIAS_RETURN | map (size_t elementStart, size_t elementCount, MappingState prevMappingState, bool advanceFrame=true) |
virtual void | regressFrame (void) |
virtual void | unmap (UnmapOptions unmapOption, size_t flushStartElem=0, size_t flushSizeElem=0) |
void | upload (const void *data, size_t elementStart, size_t elementCount) |
For GL3+, most (if not all) buffers, can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
Ogre::GL3PlusBufferInterface::GL3PlusBufferInterface | ( | size_t | vboPoolIdx, |
GLuint | vboName, | ||
GL3PlusDynamicBuffer * | dynamicBuffer | ||
) |
Ogre::GL3PlusBufferInterface::~GL3PlusBufferInterface | ( | ) |
void Ogre::GL3PlusBufferInterface::_firstUpload | ( | void * | data, |
size_t | elementStart, | ||
size_t | elementCount | ||
) |
Only use this function for the first upload.
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inlinevirtualinherited |
Reimplemented in Ogre::NULLBufferInterface.
Implements Ogre::BufferInterface.
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virtual |
Implements Ogre::BufferInterface.
Implements Ogre::BufferInterface.
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virtual |
Implements Ogre::BufferInterface.
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inherited |