|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
For GL3+, most (if not all) buffers, can be treated with the same code. More...
#include <OgreGL3PlusBufferInterface.h>
 Inheritance diagram for Ogre::GL3PlusBufferInterface:
 Inheritance diagram for Ogre::GL3PlusBufferInterface:| Public Member Functions | |
| GL3PlusBufferInterface (size_t vboPoolIdx, GLuint vboName, GL3PlusDynamicBuffer *dynamicBuffer) | |
| ~GL3PlusBufferInterface () | |
| void | _firstUpload (void *data, size_t elementStart, size_t elementCount) | 
| Only use this function for the first upload. | |
| virtual void | _notifyBuffer (BufferPacked *buffer) | 
| virtual void | advanceFrame (void) | 
| GLuint | getVboName (void) const | 
| size_t | getVboPoolIndex (void) | 
| virtual void *RESTRICT_ALIAS_RETURN | map (size_t elementStart, size_t elementCount, MappingState prevMappingState, bool advanceFrame=true) | 
| virtual void | regressFrame (void) | 
| virtual void | unmap (UnmapOptions unmapOption, size_t flushStartElem=0, size_t flushSizeElem=0) | 
| void | upload (const void *data, size_t elementStart, size_t elementCount) | 
For GL3+, most (if not all) buffers, can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
| Ogre::GL3PlusBufferInterface::GL3PlusBufferInterface | ( | size_t | vboPoolIdx, | 
| GLuint | vboName, | ||
| GL3PlusDynamicBuffer * | dynamicBuffer | ||
| ) | 
| Ogre::GL3PlusBufferInterface::~GL3PlusBufferInterface | ( | ) | 
| void Ogre::GL3PlusBufferInterface::_firstUpload | ( | void * | data, | 
| size_t | elementStart, | ||
| size_t | elementCount | ||
| ) | 
Only use this function for the first upload.
| 
 | inlinevirtualinherited | 
Reimplemented in Ogre::NULLBufferInterface.
Implements Ogre::BufferInterface.
| 
 | virtual | 
Implements Ogre::BufferInterface.
Implements Ogre::BufferInterface.
| 
 | virtual | 
Implements Ogre::BufferInterface.
| 
 | inherited |