OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Default implementation of SphereSceneQuery. More...
#include <OgreSceneManager.h>
Public Types | |
enum | WorldFragmentType { WFT_NONE , WFT_PLANE_BOUNDED_REGION , WFT_SINGLE_INTERSECTION , WFT_CUSTOM_GEOMETRY , WFT_RENDER_OPERATION } |
This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries. More... | |
Public Member Functions | |
DefaultSphereSceneQuery (SceneManager *creator) | |
~DefaultSphereSceneQuery () | |
virtual void | clearResults (void) |
Clears the results of the last query execution. | |
bool | execute (ObjectData objData, size_t numNodes, SceneQueryListener *listener) |
virtual void | execute (SceneQueryListener *listener) |
See SceneQuery. | |
virtual SceneQueryResult & | execute (void) |
Executes the query, returning the results back in one list. | |
virtual SceneQueryResult & | getLastResults (void) const |
Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. | |
virtual uint32 | getQueryMask (void) const |
Returns the current mask for this query. | |
const Sphere & | getSphere () const |
Gets the sphere which is being used for this query. | |
virtual const set< WorldFragmentType >::type * | getSupportedWorldFragmentTypes (void) const |
Returns the types of world fragments this query supports. | |
virtual WorldFragmentType | getWorldFragmentType (void) const |
Gets the current world fragment types to be returned from the query. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
bool | queryResult (MovableObject *first) |
Self-callback in order to deal with execute which returns collection. | |
bool | queryResult (SceneQuery::WorldFragment *fragment) |
Self-callback in order to deal with execute which returns collection. | |
virtual void | setQueryMask (uint32 mask) |
Sets the mask for results of this query. | |
void | setSphere (const Sphere &sphere) |
Sets the sphere which is to be used for this query. | |
virtual void | setWorldFragmentType (enum WorldFragmentType wft) |
Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed. | |
Public Attributes | |
uint8 | mFirstRq |
uint8 | mLastRq |
Default implementation of SphereSceneQuery.
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inherited |
This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries.
Not all these types will be supported by all SceneManagers; once the application has decided which SceneManager specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it.
Enumerator | |
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WFT_NONE | Return no world geometry hits at all. |
WFT_PLANE_BOUNDED_REGION | Return pointers to convex plane-bounded regions. |
WFT_SINGLE_INTERSECTION | Return a single intersection point (typically RaySceneQuery only) |
WFT_CUSTOM_GEOMETRY | Custom geometry as defined by the SceneManager. |
WFT_RENDER_OPERATION | General RenderOperation structure. |
Ogre::DefaultSphereSceneQuery::DefaultSphereSceneQuery | ( | SceneManager * | creator | ) |
Ogre::DefaultSphereSceneQuery::~DefaultSphereSceneQuery | ( | ) |
Clears the results of the last query execution.
bool Ogre::DefaultSphereSceneQuery::execute | ( | ObjectData | objData, |
size_t | numNodes, | ||
SceneQueryListener * | listener | ||
) |
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virtual |
See SceneQuery.
Implements Ogre::RegionSceneQuery.
Reimplemented in Ogre::OctreeSphereSceneQuery, and Ogre::PCZSphereSceneQuery.
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virtualinherited |
Executes the query, returning the results back in one list.
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virtualinherited |
Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.
Returns the current mask for this query.
Gets the sphere which is being used for this query.
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inlinevirtualinherited |
Returns the types of world fragments this query supports.
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virtualinherited |
Gets the current world fragment types to be returned from the query.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
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virtualinherited |
Self-callback in order to deal with execute which returns collection.
Implements Ogre::SceneQueryListener.
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virtualinherited |
Self-callback in order to deal with execute which returns collection.
Implements Ogre::SceneQueryListener.
Sets the mask for results of this query.
Sets the sphere which is to be used for this query.
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virtualinherited |
Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed.
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inherited |
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inherited |