OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgrePlane.h"
#include "OgreQuaternion.h"
#include "OgreColourValue.h"
#include "OgreCommon.h"
#include "OgreSceneQuery.h"
#include "OgreAutoParamDataSource.h"
#include "OgreAnimationState.h"
#include "OgreRenderQueue.h"
#include "OgreResourceGroupManager.h"
#include "OgreInstanceManager.h"
#include "OgreRenderSystem.h"
#include "OgreLodListener.h"
#include "OgreManualObject2.h"
#include "OgreRawPtr.h"
#include "Math/Array/OgreNodeMemoryManager.h"
#include "Math/Array/OgreObjectMemoryManager.h"
#include "Animation/OgreSkeletonAnimManager.h"
#include "Compositor/Pass/OgreCompositorPass.h"
#include "Threading/OgreThreads.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Namespaces | |
namespace | Ogre |
namespace | Ogre::v1 |
Typedefs | |
typedef uint16 | Ogre::SceneTypeMask |
Bitmask containing scene types. | |
typedef FastArray< MovableObject::MovableObjectArray > | Ogre::VisibleObjectsPerRq |
typedef FastArray< VisibleObjectsPerRq > | Ogre::VisibleObjectsPerThreadArray |
Enumerations | |
enum | Ogre::InstancingThreadedCullingMethod { Ogre::INSTANCING_CULLING_SINGLETHREAD , Ogre::INSTANCING_CULLING_THREADED } |
There are two Instancing techniques that perform culling of their own: HW Basic HW VTF Frustum culling is highly parallelizable & scalable. More... | |
enum | Ogre::SceneType { Ogre::ST_GENERIC = 1 , Ogre::ST_EXTERIOR_CLOSE = 2 , Ogre::ST_EXTERIOR_FAR = 4 , Ogre::ST_EXTERIOR_REAL_FAR = 8 , Ogre::ST_INTERIOR = 16 } |
Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More... | |