|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgrePlane.h"#include "OgreQuaternion.h"#include "OgreColourValue.h"#include "OgreCommon.h"#include "OgreSceneQuery.h"#include "OgreAutoParamDataSource.h"#include "OgreAnimationState.h"#include "OgreRenderQueue.h"#include "OgreResourceGroupManager.h"#include "OgreInstanceManager.h"#include "OgreRenderSystem.h"#include "OgreLodListener.h"#include "OgreManualObject2.h"#include "OgreRawPtr.h"#include "Math/Array/OgreNodeMemoryManager.h"#include "Math/Array/OgreObjectMemoryManager.h"#include "Animation/OgreSkeletonAnimManager.h"#include "Compositor/Pass/OgreCompositorPass.h"#include "Threading/OgreThreads.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Namespaces | |
| namespace | Ogre | 
| namespace | Ogre::v1 | 
| Typedefs | |
| typedef uint16 | Ogre::SceneTypeMask | 
| Bitmask containing scene types. | |
| typedef FastArray< MovableObject::MovableObjectArray > | Ogre::VisibleObjectsPerRq | 
| typedef FastArray< VisibleObjectsPerRq > | Ogre::VisibleObjectsPerThreadArray | 
| Enumerations | |
| enum | Ogre::InstancingThreadedCullingMethod { Ogre::INSTANCING_CULLING_SINGLETHREAD , Ogre::INSTANCING_CULLING_THREADED } | 
| There are two Instancing techniques that perform culling of their own: HW Basic HW VTF Frustum culling is highly parallelizable & scalable.  More... | |
| enum | Ogre::SceneType { Ogre::ST_GENERIC = 1 , Ogre::ST_EXTERIOR_CLOSE = 2 , Ogre::ST_EXTERIOR_FAR = 4 , Ogre::ST_EXTERIOR_REAL_FAR = 8 , Ogre::ST_INTERIOR = 16 } | 
| Classification of a scene to allow a decision of what type of SceenManager to provide back to the application.  More... | |