OGRE 2.1
Object-Oriented Graphics Rendering Engine
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OgreSceneManager.h File Reference

Classes

struct  Ogre::BuildLightListRequest
 
struct  Ogre::CullFrustumRequest
 All variables are read-only for the worker threads. More...
 
class  Ogre::DefaultAxisAlignedBoxSceneQuery
 Default implementation of AxisAlignedBoxSceneQuery. More...
 
class  Ogre::DefaultIntersectionSceneQuery
 Default implementation of IntersectionSceneQuery. More...
 
class  Ogre::DefaultPlaneBoundedVolumeListSceneQuery
 Default implementation of PlaneBoundedVolumeListSceneQuery. More...
 
class  Ogre::DefaultRaySceneQuery
 Default implementation of RaySceneQuery. More...
 
class  Ogre::DefaultSphereSceneQuery
 Default implementation of SphereSceneQuery. More...
 
struct  Ogre::InstanceBatchCullRequest
 
class  Ogre::SceneManager
 Manages the organisation and rendering of a 'scene' i.e. More...
 
class  Ogre::SceneManager::Listener
 Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside. More...
 
struct  Ogre::SceneManager::RenderContext
 
struct  Ogre::SceneManager::SkyBoxGenParameters
 
struct  Ogre::SceneManager::SkyDomeGenParameters
 
struct  Ogre::SceneManager::SkyPlaneGenParameters
 
class  Ogre::SceneManagerFactory
 Class which will create instances of a given SceneManager. More...
 
struct  Ogre::SceneManagerMetaData
 Structure containing information about a scene manager. More...
 
struct  Ogre::UpdateLodRequest
 
struct  Ogre::UpdateTransformRequest
 
struct  Ogre::ViewPoint
 Structure for holding a position & orientation pair. More...
 

Namespaces

namespace  Ogre
 
namespace  Ogre::v1
 

Typedefs

typedef uint16 Ogre::SceneTypeMask
 Bitmask containing scene types.
 
typedef FastArray< MovableObject::MovableObjectArrayOgre::VisibleObjectsPerRq
 
typedef FastArray< VisibleObjectsPerRqOgre::VisibleObjectsPerThreadArray
 

Enumerations

enum  Ogre::InstancingThreadedCullingMethod { Ogre::INSTANCING_CULLING_SINGLETHREAD , Ogre::INSTANCING_CULLING_THREADED }
 There are two Instancing techniques that perform culling of their own: HW Basic HW VTF Frustum culling is highly parallelizable & scalable. More...
 
enum  Ogre::SceneType {
  Ogre::ST_GENERIC = 1 , Ogre::ST_EXTERIOR_CLOSE = 2 , Ogre::ST_EXTERIOR_FAR = 4 , Ogre::ST_EXTERIOR_REAL_FAR = 8 ,
  Ogre::ST_INTERIOR = 16
}
 Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More...