#include <OgreSceneManager.h>
◆ ObjectMemoryManagerVec
◆ UpdateLodRequest() [1/2]
Ogre::UpdateLodRequest::UpdateLodRequest |
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inline |
◆ UpdateLodRequest() [2/2]
◆ addToRenderQueue
bool Ogre::CullFrustumRequest::addToRenderQueue |
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inherited |
Whether we should immediately add to render queue v2 objects.
◆ camera
Camera whose frustum we're to cull against. Must be const (read only for all threads).
◆ casterPass
bool Ogre::CullFrustumRequest::casterPass |
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inherited |
Whether this is a shadow mapping pass.
◆ cullingLights
bool Ogre::CullFrustumRequest::cullingLights |
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inherited |
◆ firstRq
uint8 Ogre::CullFrustumRequest::firstRq |
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inherited |
◆ lastRq
uint8 Ogre::CullFrustumRequest::lastRq |
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inherited |
◆ lodBias
Real Ogre::UpdateLodRequest::lodBias |
◆ lodCamera
Camera whose frustum we're to cull against. Must be const (read only for all threads).
◆ objectMemManager
Memory manager of the objects to cull.
Could contain all Lights, all Entity, etc. Could be more than one depending on the high level cull system (i.e. tree-based sys) Must be const (it is read only for all threads).
The documentation for this struct was generated from the following file: