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| FrameTimeControllerValue () |
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bool | frameEnded (const FrameEvent &evt) |
| Called just after a frame has been rendered.
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virtual bool | frameRenderingQueued (const FrameEvent &evt) |
| Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over.
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bool | frameStarted (const FrameEvent &evt) |
| Called when a frame is about to begin rendering.
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Real | getElapsedTime (void) const |
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Real | getFrameDelay (void) const |
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Real | getTimeFactor (void) const |
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Real | getValue (void) const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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void | setElapsedTime (Real elapsedTime) |
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void | setFrameDelay (Real fd) |
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void | setTimeFactor (Real tf) |
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void | setValue (Real value) |
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Predefined controller value for getting the latest frame time.