#include <OgreGLES2HardwareOcclusionQuery.h>
◆ GLES2HardwareOcclusionQuery()
      
        
          | Ogre::GLES2HardwareOcclusionQuery::GLES2HardwareOcclusionQuery | ( |  | ) |  | 
      
 
Default object constructor. 
 
 
◆ ~GLES2HardwareOcclusionQuery()
      
        
          | Ogre::GLES2HardwareOcclusionQuery::~GLES2HardwareOcclusionQuery | ( |  | ) |  | 
      
 
 
◆ beginOcclusionQuery()
      
        
          | void Ogre::GLES2HardwareOcclusionQuery::beginOcclusionQuery | ( |  | ) |  | 
      
 
 
◆ endOcclusionQuery()
      
        
          | void Ogre::GLES2HardwareOcclusionQuery::endOcclusionQuery | ( |  | ) |  | 
      
 
 
◆ isStillOutstanding()
      
        
          | bool Ogre::GLES2HardwareOcclusionQuery::isStillOutstanding | ( | void |  | ) |  | 
      
 
 
◆ pullOcclusionQuery()
      
        
          | bool Ogre::GLES2HardwareOcclusionQuery::pullOcclusionQuery | ( | unsigned int * | NumOfFragments | ) |  | 
      
 
 
The documentation for this class was generated from the following file: