OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::GLSLShaderFactory Class Reference

Factory class for GLSL shaders. More...

#include <OgreGLSLShaderFactory.h>

+ Inheritance diagram for Ogre::GLSLShaderFactory:

Public Member Functions

 GLSLShaderFactory (const GL3PlusSupport &support)
 
 ~GLSLShaderFactory (void)
 
HighLevelGpuProgramcreate (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
 Create an instance of GLSLProgram.
 
void destroy (HighLevelGpuProgram *prog)
 
const StringgetLanguage (void) const
 Get the name of the language this factory creates shaders for.
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 

Detailed Description

Factory class for GLSL shaders.

Constructor & Destructor Documentation

◆ GLSLShaderFactory()

Ogre::GLSLShaderFactory::GLSLShaderFactory ( const GL3PlusSupport support)

◆ ~GLSLShaderFactory()

Ogre::GLSLShaderFactory::~GLSLShaderFactory ( void  )

Member Function Documentation

◆ create()

HighLevelGpuProgram * Ogre::GLSLShaderFactory::create ( ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader 
)
virtual

Create an instance of GLSLProgram.

Implements Ogre::HighLevelGpuProgramFactory.

◆ destroy()

void Ogre::GLSLShaderFactory::destroy ( HighLevelGpuProgram prog)
virtual

◆ getLanguage()

const String & Ogre::GLSLShaderFactory::getLanguage ( void  ) const
virtual

Get the name of the language this factory creates shaders for.

Implements Ogre::HighLevelGpuProgramFactory.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
void  
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

array operator new, with debug line info


The documentation for this class was generated from the following file: