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|  | GLSLProgram (GLSLShader *vertexProgram, GLSLShader *hullProgram, GLSLShader *domainProgram, GLSLShader *geometryProgram, GLSLShader *fragmentProgram, GLSLShader *computeProgram) | 
|  | Constructor should only be used by GLSLMonolithicProgramManager and GLSLSeparableProgramManager. 
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| virtual | ~GLSLProgram (void) | 
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| virtual void | activate (void)=0 | 
|  | Makes a program object active by making sure it is linked and then putting it in use. 
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| virtual void | extractLayoutQualifiers (void) | 
|  | Finds layout qualifiers in the shader source and sets attribute indices appropriately. 
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| virtual GLint | getAttributeIndex (VertexElementSemantic semantic, uint index) | 
|  | Get the index of a non-standard attribute bound in the linked code. 
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| GLSLShader * | getComputeShader () const | 
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| GLSLShader * | getDomainShader () const | 
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| GLSLShader * | getFragmentShader () const | 
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| GLSLShader * | getGeometryShader () const | 
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| GLuint | getGLProgramHandle (void) const | 
|  | Get the GL Handle for the program object. 
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| GLSLShader * | getHullShader () const | 
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| GL3PlusOldVertexArrayObject * | getVertexArrayObject () | 
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| GLSLShader * | getVertexShader () const | 
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| bool | isAttributeValid (VertexElementSemantic semantic, uint index) | 
|  | Is a non-standard attribute bound in the linked code? 
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| bool | isSkeletalAnimationIncluded (void) const | 
|  | Returns whether the linked program includes the required instructions to perform skeletal animation. 
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| void | setSkeletalAnimationIncluded (bool included) | 
|  | Sets whether the linked program includes the required instructions to perform skeletal animation. 
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| virtual void | updatePassIterationUniforms (GpuProgramParametersSharedPtr params)=0 | 
|  | Updates program object uniforms using data from pass iteration GpuProgramParameters. 
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| virtual void | updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)=0 | 
|  | Updates program object uniform blocks using data from GpuProgramParameters. 
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| virtual void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)=0 | 
|  | Updates program object uniforms using data from GpuProgramParameters. 
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C++ encapsulation of GLSL program object.