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| GLSLProgram (GLSLShader *vertexProgram, GLSLShader *hullProgram, GLSLShader *domainProgram, GLSLShader *geometryProgram, GLSLShader *fragmentProgram, GLSLShader *computeProgram) |
| Constructor should only be used by GLSLMonolithicProgramManager and GLSLSeparableProgramManager.
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virtual | ~GLSLProgram (void) |
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virtual void | activate (void)=0 |
| Makes a program object active by making sure it is linked and then putting it in use.
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virtual void | extractLayoutQualifiers (void) |
| Finds layout qualifiers in the shader source and sets attribute indices appropriately.
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virtual GLint | getAttributeIndex (VertexElementSemantic semantic, uint index) |
| Get the index of a non-standard attribute bound in the linked code.
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GLSLShader * | getComputeShader () const |
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GLSLShader * | getDomainShader () const |
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GLSLShader * | getFragmentShader () const |
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GLSLShader * | getGeometryShader () const |
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GLuint | getGLProgramHandle (void) const |
| Get the GL Handle for the program object.
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GLSLShader * | getHullShader () const |
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GL3PlusOldVertexArrayObject * | getVertexArrayObject () |
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GLSLShader * | getVertexShader () const |
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bool | isAttributeValid (VertexElementSemantic semantic, uint index) |
| Is a non-standard attribute bound in the linked code?
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bool | isSkeletalAnimationIncluded (void) const |
| Returns whether the linked program includes the required instructions to perform skeletal animation.
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void | setSkeletalAnimationIncluded (bool included) |
| Sets whether the linked program includes the required instructions to perform skeletal animation.
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virtual void | updatePassIterationUniforms (GpuProgramParametersSharedPtr params)=0 |
| Updates program object uniforms using data from pass iteration GpuProgramParameters.
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virtual void | updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)=0 |
| Updates program object uniform blocks using data from GpuProgramParameters.
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virtual void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)=0 |
| Updates program object uniforms using data from GpuProgramParameters.
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C++ encapsulation of GLSL program object.