OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include "OgreGL3PlusPrerequisites.h"
#include "OgreGpuProgram.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreGL3PlusHardwareUniformBuffer.h"
#include "OgreGL3PlusHardwareShaderStorageBuffer.h"
#include "OgreGL3PlusHardwareCounterBuffer.h"
#include "OgreGL3PlusVertexArrayObject.h"
Classes | |
struct | Ogre::GLAtomicCounterReference |
Structure used to keep track of named atomic counter uniforms in the linked program object. More... | |
class | Ogre::GLSLProgram |
C++ encapsulation of GLSL program object. More... | |
struct | Ogre::GLUniformReference |
Structure used to keep track of named uniforms in the linked program object. More... | |
Namespaces | |
namespace | Ogre |
Macros | |
#define | NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1 |
A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails) | |
#define | NULL_CUSTOM_ATTRIBUTES_INDEX -2 |
A value to define the case we didn't look for the attributes since the contractor. | |
#define NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1 |
A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails)
#define NULL_CUSTOM_ATTRIBUTES_INDEX -2 |
A value to define the case we didn't look for the attributes since the contractor.