|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
#include "OgreGL3PlusPrerequisites.h"#include "OgreGpuProgram.h"#include "OgreHardwareVertexBuffer.h"#include "OgreGL3PlusHardwareUniformBuffer.h"#include "OgreGL3PlusHardwareShaderStorageBuffer.h"#include "OgreGL3PlusHardwareCounterBuffer.h"#include "OgreGL3PlusVertexArrayObject.h"| Classes | |
| struct | Ogre::GLAtomicCounterReference | 
| Structure used to keep track of named atomic counter uniforms in the linked program object.  More... | |
| class | Ogre::GLSLProgram | 
| C++ encapsulation of GLSL program object.  More... | |
| struct | Ogre::GLUniformReference | 
| Structure used to keep track of named uniforms in the linked program object.  More... | |
| Namespaces | |
| namespace | Ogre | 
| Macros | |
| #define | NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1 | 
| A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails) | |
| #define | NULL_CUSTOM_ATTRIBUTES_INDEX -2 | 
| A value to define the case we didn't look for the attributes since the contractor. | |
| #define NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1 | 
A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails)
| #define NULL_CUSTOM_ATTRIBUTES_INDEX -2 | 
A value to define the case we didn't look for the attributes since the contractor.