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OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Page strategy which loads new pages based on a regular 2D grid. More...
#include <OgreGrid2DPageStrategy.h>
Page strategy which loads new pages based on a regular 2D grid.
Ogre::Grid2DPageStrategy::Grid2DPageStrategy | ( | PageManager * | manager | ) |
Ogre::Grid2DPageStrategy::~Grid2DPageStrategy | ( | ) |
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virtual |
Create a PageStrategyData instance containing the data specific to this PageStrategy.
Implements Ogre::PageStrategy.
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virtual |
Destroy a PageStrategyData instance containing the data specific to this PageStrategy.
Implements Ogre::PageStrategy.
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virtual |
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virtual |
Called when a camera is used for any kind of rendering.
cam | Camera which is being used for rendering. Class should not rely on this pointer remaining valid permanently because no notification will be given when the camera is destroyed. |
Reimplemented from Ogre::PageStrategy.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
Update the contents of the passed in SceneNode to reflect the debug display of a given page.
Implements Ogre::PageStrategy.