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| PagedWorldSection (const String &name, PagedWorld *parent, SceneManager *sm) |
| Construct a new instance, specifying the parent and scene manager.
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virtual | ~PagedWorldSection () |
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virtual bool | _loadProceduralPage (Page *page) |
| Give a section the opportunity to prepare page content procedurally.
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virtual bool | _prepareProceduralPage (Page *page) |
| Give a section the opportunity to prepare page content procedurally.
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virtual StreamSerialiser * | _readPageStream (PageID pageID) |
| Get a serialiser set up to read Page data for the given PageID.
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virtual bool | _unloadProceduralPage (Page *page) |
| Give a section the opportunity to unload page content procedurally.
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virtual bool | _unprepareProceduralPage (Page *page) |
| Give a section the opportunity to unprepare page content procedurally.
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virtual StreamSerialiser * | _writePageStream (PageID pageID) |
| Get a serialiser set up to write Page data for the given PageID.
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virtual void | frameEnd (Real timeElapsed) |
| Called when the frame ends.
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virtual void | frameStart (Real timeSinceLastFrame) |
| Called when the frame starts.
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virtual const AxisAlignedBox & | getBoundingBox () const |
| Get the bounds of this section.
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PageManager * | getManager () const |
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virtual const String & | getName () const |
| Get the name of this section.
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virtual Page * | getPage (PageID pageID) |
| Retrieves a Page.
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virtual PageID | getPageID (const Vector3 &worldPos) |
| Get the page ID for a given world position.
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virtual PageProvider * | getPageProvider () const |
| Get the PageProvider which can provide streams for Pages in this section.
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virtual SceneManager * | getSceneManager () const |
| Get the current SceneManager.
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virtual PageStrategy * | getStrategy () const |
| Get the page strategy which this section is using.
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virtual PageStrategyData * | getStrategyData () const |
| Get the data required by the PageStrategy which is specific to this world section.
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virtual const String & | getType () |
| Get the type name of this section.
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virtual PagedWorld * | getWorld () const |
| Get the parent world.
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virtual void | holdPage (PageID pageID) |
| Ask for a page to be kept in memory if it's loaded.
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virtual bool | load (StreamSerialiser &stream) |
| Load this section from a stream (returns true if successful)
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virtual Page * | loadOrCreatePage (const Vector3 &worldPos) |
| Load or create a page against this section covering the given world space position.
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virtual void | loadPage (PageID pageID, bool forceSynchronous=false) |
| Ask for a page to be loaded with the given (section-relative) PageID.
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virtual void | notifyCamera (Camera *cam) |
| Notify a section of the current camera.
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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virtual void | removeAllPages () |
| Remove all pages immediately.
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virtual void | save (StreamSerialiser &stream) |
| Save this section to a stream.
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virtual void | setBoundingBox (const AxisAlignedBox &box) |
| Set the bounds of this section.
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virtual void | setPageProvider (PageProvider *provider) |
| Set the PageProvider which can provide streams Pages in this section.
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virtual void | setSceneManager (const String &smName) |
| Change the SceneManager.
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virtual void | setSceneManager (SceneManager *sm) |
| Change the SceneManager.
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virtual void | setStrategy (const String &stratName) |
| Change the page strategy.
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virtual void | setStrategy (PageStrategy *strat) |
| Change the page strategy.
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virtual void | unloadPage (Page *p, bool forceSynchronous=false) |
| Ask for a page to be unloaded with the given (section-relative) PageID.
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virtual void | unloadPage (PageID pageID, bool forceSynchronous=false) |
| Ask for a page to be unloaded with the given (section-relative) PageID.
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Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a generally localised set of Page instances.
- PagedWorldSection instances are fully contained within the PagedWorld and their definitions are loaded in their entirety when the PagedWorld is loaded. However, no Page instances are initially loaded - those are the responsibility of the PageStrategy.
- PagedWorldSection can be subclassed and derived types provided by a PagedWorldSectionFactory. These subclasses might come preconfigured with a strategy for example, or with additional metadata used only for that particular type of section.
- A PagedWorldSection targets a specific SceneManager. When you create one in code via PagedWorld::createSection, you pass that SceneManager in manually. When loading from a saved world file however, the SceneManager type and instance name are saved and that SceneManager is looked up on loading, or created if it didn't exist.