|  | 
|  | PagedWorldSection (const String &name, PagedWorld *parent, SceneManager *sm) | 
|  | Construct a new instance, specifying the parent and scene manager. 
 | 
|  | 
| virtual | ~PagedWorldSection () | 
|  | 
| virtual bool | _loadProceduralPage (Page *page) | 
|  | Give a section the opportunity to prepare page content procedurally. 
 | 
|  | 
| virtual bool | _prepareProceduralPage (Page *page) | 
|  | Give a section the opportunity to prepare page content procedurally. 
 | 
|  | 
| virtual StreamSerialiser * | _readPageStream (PageID pageID) | 
|  | Get a serialiser set up to read Page data for the given PageID. 
 | 
|  | 
| virtual bool | _unloadProceduralPage (Page *page) | 
|  | Give a section the opportunity to unload page content procedurally. 
 | 
|  | 
| virtual bool | _unprepareProceduralPage (Page *page) | 
|  | Give a section the opportunity to unprepare page content procedurally. 
 | 
|  | 
| virtual StreamSerialiser * | _writePageStream (PageID pageID) | 
|  | Get a serialiser set up to write Page data for the given PageID. 
 | 
|  | 
| virtual void | frameEnd (Real timeElapsed) | 
|  | Called when the frame ends. 
 | 
|  | 
| virtual void | frameStart (Real timeSinceLastFrame) | 
|  | Called when the frame starts. 
 | 
|  | 
| virtual const AxisAlignedBox & | getBoundingBox () const | 
|  | Get the bounds of this section. 
 | 
|  | 
| PageManager * | getManager () const | 
|  | 
| virtual const String & | getName () const | 
|  | Get the name of this section. 
 | 
|  | 
| virtual Page * | getPage (PageID pageID) | 
|  | Retrieves a Page. 
 | 
|  | 
| virtual PageID | getPageID (const Vector3 &worldPos) | 
|  | Get the page ID for a given world position. 
 | 
|  | 
| virtual PageProvider * | getPageProvider () const | 
|  | Get the PageProvider which can provide streams for Pages in this section. 
 | 
|  | 
| virtual SceneManager * | getSceneManager () const | 
|  | Get the current SceneManager. 
 | 
|  | 
| virtual PageStrategy * | getStrategy () const | 
|  | Get the page strategy which this section is using. 
 | 
|  | 
| virtual PageStrategyData * | getStrategyData () const | 
|  | Get the data required by the PageStrategy which is specific to this world section. 
 | 
|  | 
| virtual const String & | getType () | 
|  | Get the type name of this section. 
 | 
|  | 
| virtual PagedWorld * | getWorld () const | 
|  | Get the parent world. 
 | 
|  | 
| virtual void | holdPage (PageID pageID) | 
|  | Ask for a page to be kept in memory if it's loaded. 
 | 
|  | 
| virtual bool | load (StreamSerialiser &stream) | 
|  | Load this section from a stream (returns true if successful) 
 | 
|  | 
| virtual Page * | loadOrCreatePage (const Vector3 &worldPos) | 
|  | Load or create a page against this section covering the given world space position. 
 | 
|  | 
| virtual void | loadPage (PageID pageID, bool forceSynchronous=false) | 
|  | Ask for a page to be loaded with the given (section-relative) PageID. 
 | 
|  | 
| virtual void | notifyCamera (Camera *cam) | 
|  | Notify a section of the current camera. 
 | 
|  | 
| void | operator delete (void *ptr) | 
|  | 
| void | operator delete (void *ptr, const char *, int, const char *) | 
|  | 
| void | operator delete (void *ptr, void *) | 
|  | 
| void | operator delete[] (void *ptr) | 
|  | 
| void | operator delete[] (void *ptr, const char *, int, const char *) | 
|  | 
| void * | operator new (size_t sz) | 
|  | 
| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info 
 | 
|  | 
| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new 
 | 
|  | 
| void * | operator new[] (size_t sz) | 
|  | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info 
 | 
|  | 
| virtual void | removeAllPages () | 
|  | Remove all pages immediately. 
 | 
|  | 
| virtual void | save (StreamSerialiser &stream) | 
|  | Save this section to a stream. 
 | 
|  | 
| virtual void | setBoundingBox (const AxisAlignedBox &box) | 
|  | Set the bounds of this section. 
 | 
|  | 
| virtual void | setPageProvider (PageProvider *provider) | 
|  | Set the PageProvider which can provide streams Pages in this section. 
 | 
|  | 
| virtual void | setSceneManager (const String &smName) | 
|  | Change the SceneManager. 
 | 
|  | 
| virtual void | setSceneManager (SceneManager *sm) | 
|  | Change the SceneManager. 
 | 
|  | 
| virtual void | setStrategy (const String &stratName) | 
|  | Change the page strategy. 
 | 
|  | 
| virtual void | setStrategy (PageStrategy *strat) | 
|  | Change the page strategy. 
 | 
|  | 
| virtual void | unloadPage (Page *p, bool forceSynchronous=false) | 
|  | Ask for a page to be unloaded with the given (section-relative) PageID. 
 | 
|  | 
| virtual void | unloadPage (PageID pageID, bool forceSynchronous=false) | 
|  | Ask for a page to be unloaded with the given (section-relative) PageID. 
 | 
|  | 
Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a generally localised set of Page instances. 
- PagedWorldSection instances are fully contained within the PagedWorld and their definitions are loaded in their entirety when the PagedWorld is loaded. However, no Page instances are initially loaded - those are the responsibility of the PageStrategy. 
- PagedWorldSection can be subclassed and derived types provided by a PagedWorldSectionFactory. These subclasses might come preconfigured with a strategy for example, or with additional metadata used only for that particular type of section. 
- A PagedWorldSection targets a specific SceneManager. When you create one in code via PagedWorld::createSection, you pass that SceneManager in manually. When loading from a saved world file however, the SceneManager type and instance name are saved and that SceneManager is looked up on loading, or created if it didn't exist.