Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.
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| ResourcePool (const String &name) |
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| ~ResourcePool () |
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virtual void | addItem (const ResourcePtr &i) |
| Add a new item to the pool.
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void | clear () |
| Clear the pool.
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const String & | getName () const |
| Get the name of the pool.
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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virtual std::pair< bool, ResourcePtr > | removeItem () |
| Get the next item from the pool.
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Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.