Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.  
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|  | ResourcePool (const String &name) | 
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|  | ~ResourcePool () | 
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| virtual void | addItem (const ResourcePtr &i) | 
|  | Add a new item to the pool. 
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| void | clear () | 
|  | Clear the pool. 
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| const String & | getName () const | 
|  | Get the name of the pool. 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info 
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| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new 
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| void * | operator new[] (size_t sz) | 
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info 
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| virtual std::pair< bool, ResourcePtr > | removeItem () | 
|  | Get the next item from the pool. 
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Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.