#include <OgreCompositorShadowNode.h>
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| static void | createShadowNodeWithSettings (CompositorManager2 *compositorManager, const RenderSystemCapabilities *capabilities, const String &shadowNodeName, const ShadowNodeHelper::ShadowParamVec &shadowParams, bool useEsm, uint32 pointLightCubemapResolution=1024u, Real pssmLambda=0.95f, Real splitPadding=1.0f, Real splitBlend=0.125f, Real splitFade=0.313f) | 
|  | Utility to programmatically create a shadow node, since doing it yourself can be confusing. 
 | 
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◆ ShadowParamVec
◆ createShadowNodeWithSettings()
Utility to programmatically create a shadow node, since doing it yourself can be confusing. 
- Parameters
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    | compositorManager |  |  | capabilities |  |  | shadowNodeName | Name to give to the shadow node definition. Must be unique and not exist already. |  | shadowParams | Array of params, one per shadow map. PSSM techniques must come first, and there can only be one shadow map using that technique. |  | useEsm | True if the shadow node should be set for ESM (Exponential Shadow Maps) |  | pointLightCubemapResolution | The resolution to use for the temporary cubemap used in case of point lights. If you don't set point lights in any of the ShadowParam::supportedLightTypes in the shadowParams array, this value is ignored. |  | pssmLambda | PSSM lambda. Ignored if not using PSSM. |  | splitPadding | PSSM split padding. Ignored if not using PSSM. |  | splitBlend | PSSM blend. Ignored if not using PSSM. |  | splitFade | PSSM split fade. Ignored if not using PSSM. |  
 
 
 
The documentation for this class was generated from the following file: