#include <OgreSkeletonAnimationDef.h>
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| SkeletonAnimationDef () |
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| ~SkeletonAnimationDef () |
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void | _dumpCsvTracks (String &outText) const |
| Dumps all the tracks in CSV format to the output string argument.
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void | _setSkeletonDef (const SkeletonDef *skeletonDef) |
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void | build (const v1::Skeleton *skeleton, const v1::Animation *animation, Real frameRate) |
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const String & | getNameStr (void) const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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void | setName (const String &name) |
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◆ SkeletonAnimationDef()
Ogre::SkeletonAnimationDef::SkeletonAnimationDef |
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◆ ~SkeletonAnimationDef()
Ogre::SkeletonAnimationDef::~SkeletonAnimationDef |
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◆ _dumpCsvTracks()
void Ogre::SkeletonAnimationDef::_dumpCsvTracks |
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String & |
outText | ) |
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Dumps all the tracks in CSV format to the output string argument.
Mostly for debugging purposes. (also easy example to show how to enumerate all the tracks and get the bones back from its block index)
◆ _setSkeletonDef()
◆ build()
◆ getNameStr()
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info
◆ setName()
◆ SkeletonAnimation
The documentation for this class was generated from the following file: