Inner class which should also be subclassed to provide profile-specific material generation.
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| Profile (const Profile &prof) |
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| Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc) |
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virtual | ~Profile () |
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virtual MaterialPtr | generate (const Terrain *terrain)=0 |
| Generate / reuse a material for the terrain.
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virtual MaterialPtr | generateForCompositeMap (const Terrain *terrain)=0 |
| Generate / reuse a material for the terrain.
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const String & | getDescription () const |
| Get the description of this profile.
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virtual uint8 | getMaxLayers (const Terrain *terrain) const =0 |
| Get the number of layers supported.
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const String & | getName () const |
| Get the name of this profile.
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TerrainMaterialGenerator * | getParent () const |
| Get the generator which owns this profile.
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virtual bool | isVertexCompressionSupported () const =0 |
| Compressed vertex format supported?
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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virtual void | requestOptions (Terrain *terrain)=0 |
| Request the options needed from the terrain.
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virtual void | setLightmapEnabled (bool enabled)=0 |
| Whether to support a light map over the terrain in the shader, if it's present (default true)
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virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect) |
| Update the composite map for a terrain.
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virtual void | updateParams (const MaterialPtr &mat, const Terrain *terrain)=0 |
| Update params for a terrain.
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virtual void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain)=0 |
| Update params for a terrain.
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Inner class which should also be subclassed to provide profile-specific material generation.