Inner class which should also be subclassed to provide profile-specific material generation.  
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|  | Profile (const Profile &prof) | 
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|  | Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc) | 
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| virtual | ~Profile () | 
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| virtual MaterialPtr | generate (const Terrain *terrain)=0 | 
|  | Generate / reuse a material for the terrain. 
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| virtual MaterialPtr | generateForCompositeMap (const Terrain *terrain)=0 | 
|  | Generate / reuse a material for the terrain. 
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| const String & | getDescription () const | 
|  | Get the description of this profile. 
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| virtual uint8 | getMaxLayers (const Terrain *terrain) const =0 | 
|  | Get the number of layers supported. 
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| const String & | getName () const | 
|  | Get the name of this profile. 
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| TerrainMaterialGenerator * | getParent () const | 
|  | Get the generator which owns this profile. 
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| virtual bool | isVertexCompressionSupported () const =0 | 
|  | Compressed vertex format supported? 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info 
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| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new 
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| void * | operator new[] (size_t sz) | 
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info 
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| virtual void | requestOptions (Terrain *terrain)=0 | 
|  | Request the options needed from the terrain. 
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| virtual void | setLightmapEnabled (bool enabled)=0 | 
|  | Whether to support a light map over the terrain in the shader, if it's present (default true) 
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| virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect) | 
|  | Update the composite map for a terrain. 
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| virtual void | updateParams (const MaterialPtr &mat, const Terrain *terrain)=0 | 
|  | Update params for a terrain. 
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| virtual void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain)=0 | 
|  | Update params for a terrain. 
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Inner class which should also be subclassed to provide profile-specific material generation.