OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Classes | |
struct | Ogre::TerrainLayerDeclaration |
The definition of the information each layer will contain in this terrain. More... | |
struct | Ogre::TerrainLayerSampler |
Description of a sampler that will be used with each layer. More... | |
struct | Ogre::TerrainLayerSamplerElement |
Information about one element of a sampler / texture within a layer. More... | |
class | Ogre::TerrainMaterialGenerator |
Class that provides functionality to generate materials for use with a terrain. More... | |
class | Ogre::TerrainMaterialGenerator::Profile |
Inner class which should also be subclassed to provide profile-specific material generation. More... | |
Namespaces | |
namespace | Ogre |
Enumerations | |
enum | Ogre::TerrainLayerSamplerSemantic { Ogre::TLSS_ALBEDO = 0 , Ogre::TLSS_NORMAL = 1 , Ogre::TLSS_HEIGHT = 2 , Ogre::TLSS_SPECULAR = 3 } |
Enumeration of types of data that can be read from textures that are specific to a given layer. More... | |