Class that provides functionality to generate materials for use with a terrain.
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| TerrainMaterialGenerator () |
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virtual | ~TerrainMaterialGenerator () |
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Texture * | _getCompositeMapRTT () |
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void | _markChanged () |
| Internal method - indicates that a change has been made that would require material regeneration.
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virtual void | _renderCompositeMap (size_t size, const Rect &rect, const MaterialPtr &mat, const TexturePtr &destCompositeMap) |
| Helper method to render a composite map.
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virtual bool | canGenerateUsingDeclaration (const TerrainLayerDeclaration &decl) |
| Whether this generator can generate a material for a given declaration.
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virtual MaterialPtr | generate (const Terrain *terrain) |
| Generate a material for the given terrain using the active profile.
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virtual MaterialPtr | generateForCompositeMap (const Terrain *terrain) |
| Generate a material for the given composite map of the terrain using the active profile.
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Profile * | getActiveProfile () const |
| Get the active profile.
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unsigned long long int | getChangeCount () const |
| Returns the number of times the generator has undergone a change which would require materials to be regenerated.
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virtual unsigned int | getDebugLevel () const |
| Get the debug level of the material.
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virtual const TerrainLayerDeclaration & | getLayerDeclaration () const |
| Get the layer declaration that this material generator operates with.
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virtual uint8 | getMaxLayers (const Terrain *terrain) const |
| Get the maximum number of layers supported with the given terrain.
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virtual const ProfileList & | getProfiles () const |
| Get the list of profiles that this generator supports.
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virtual bool | isVertexCompressionSupported () const |
| Return whether this material generator supports using a compressed vertex format.
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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virtual void | requestOptions (Terrain *terrain) |
| Triggers the generator to request the options that it needs.
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virtual void | setActiveProfile (const String &name) |
| Set the active profile by name.
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virtual void | setActiveProfile (Profile *p) |
| Set the active Profile.
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virtual void | setDebugLevel (unsigned int dbg) |
| Set the debug level of the material.
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virtual void | setLightmapEnabled (bool enabled) |
| Whether to support a light map over the terrain in the shader, if it's present (default true).
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virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect) |
| Update the composite map for a terrain.
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virtual void | updateParams (const MaterialPtr &mat, const Terrain *terrain) |
| Update parameters for the given terrain using the active profile.
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virtual void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain) |
| Update parameters for the given terrain composite map using the active profile.
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Class that provides functionality to generate materials for use with a terrain.
- In order to cope with both hardware support and user selection, the generator must expose a number of named 'profiles'. These profiles should function on a known range of hardware, and be graded by quality. At runtime, the user should be able to select the profile they wish to use (provided hardware support is available).