OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More...
#include <OgreUnifiedHighLevelGpuProgram.h>
Classes | |
class | CmdDelegate |
Command object for setting delegate (can set more than once) More... | |
Public Types | |
enum | LoadingFlags { LF_DEFAULT = 0 , LF_INCLUDE_NON_RELOADABLE = 1 , LF_ONLY_UNREFERENCED = 2 , LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE = 3 , LF_PRESERVE_STATE = 4 } |
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior. More... | |
enum | LoadingState { LOADSTATE_UNLOADED , LOADSTATE_LOADING , LOADSTATE_LOADED , LOADSTATE_UNLOADING , LOADSTATE_PREPARED , LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
UnifiedHighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Constructor, should be used only by factory classes. | |
~UnifiedHighLevelGpuProgram () | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. | |
virtual void | _fireLoadingComplete (bool wasBackgroundLoaded) |
Firing of loading complete event. | |
virtual void | _firePreparingComplete (bool wasBackgroundLoaded) |
Firing of preparing complete event. | |
virtual void | _fireUnloadingComplete (void) |
Firing of unloading complete event. | |
GpuProgram * | _getBindingDelegate (void) |
Returns the GpuProgram which should be bound to the pipeline. | |
const HighLevelGpuProgramPtr & | _getDelegate () const |
Get the chosen delegate. | |
virtual void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. | |
void | addDelegateProgram (const String &name) |
Adds a new delegate program to the list. | |
void | addListener (Listener *lis) |
Register a listener on this resource. | |
virtual size_t | calculateSize (void) const |
Calculate the size of a resource; this will only be called after 'load'. | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. | |
void | clearDelegatePrograms () |
Remove all delegate programs. | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. | |
GpuProgramParametersSharedPtr | createParameters (void) |
Creates a new parameters object compatible with this program definition. | |
void | escalateLoading () |
Escalates the loading of a background loaded resource. | |
bool | getBuildParametersFromReflection (void) const |
virtual Vector3 | getComputeGroupDimensions (void) const |
Returns the number of process groups dispatched by this compute program. | |
const GpuNamedConstants & | getConstantDefinitions () const |
Get the full list of GpuConstantDefinition instances. | |
virtual ResourceManager * | getCreator (void) |
Gets the manager which created this resource. | |
GpuProgramParametersSharedPtr | getDefaultParameters (void) |
Get a reference to the default parameters which are to be used for all uses of this program. | |
bool | getEnableIncludeHeader (void) const |
virtual const String & | getGroup (void) const |
Gets the group which this resource is a member of. | |
virtual ResourceHandle | getHandle (void) const |
const String & | getLanguage (void) const |
Returns a string that specifies the language of the gpu programs as specified in a material script. | |
LoadingState | getLoadingState () const |
Returns the current loading state. | |
virtual const String & | getManualNamedConstantsFile () const |
Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. | |
virtual const String & | getName (void) const |
Gets resource name. | |
ushort | getNumberOfPosesIncluded (void) const |
Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. | |
uint8 | getNumClipDistances (void) const |
Retrieves the number of clip distances. See GpuProgram::setNumClipDistances. | |
virtual const String & | getOrigin (void) const |
Get the origin of this resource, e.g. | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. | |
const ParamDictionary * | getParamDictionary (void) const |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. | |
bool | getPassFogStates (void) const |
Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override) | |
bool | getPassSurfaceAndLightStates (void) const |
Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override) | |
bool | getPassTransformStates (void) const |
Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls. | |
size_t | getSize (void) const |
Retrieves info about the size of the resource. | |
virtual const String & | getSource (void) const |
Gets the assembler source for this program. | |
virtual const String & | getSourceFile (void) const |
Gets the name of the file used as source for this program. | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. | |
virtual const String & | getSyntaxCode (void) const |
Gets the syntax code for this program e.g. | |
virtual GpuProgramType | getType (void) const |
Get the program type. | |
bool | hasCompileError (void) const |
Did this program encounter a compile error when loading? | |
bool | hasDefaultParameters (void) const |
Returns true if default parameters have been set up. | |
virtual bool | isAdjacencyInfoRequired (void) const |
Returns whether this geometry program requires adjacency information from the input primitives. | |
bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. | |
bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. | |
bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. | |
virtual bool | isManuallyLoaded (void) const |
Is this resource manually loaded? | |
bool | isMorphAnimationIncluded (void) const |
Returns whether a vertex program includes the required instructions to perform morph animation. | |
bool | isPoseAnimationIncluded (void) const |
Returns whether a vertex program includes the required instructions to perform pose animation. | |
virtual bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. | |
bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. | |
bool | isSkeletalAnimationIncluded (void) const |
Returns whether a vertex program includes the required instructions to perform skeletal animation. | |
bool | isSupported (void) const |
Returns whether this program can be supported on the current renderer and hardware. | |
bool | isVertexTextureFetchRequired (void) const |
Returns whether this vertex program requires support for vertex texture fetch from the hardware. | |
void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
virtual void | prepare (bool backgroundThread=false) |
Prepares the resource for load, if it is not already. | |
void | reload (LoadingFlags flags=LF_DEFAULT) |
Reloads the resource, if it is already loaded. | |
void | removeListener (Listener *lis) |
Remove a listener on this resource. | |
void | resetCompileError (void) |
Reset a compile error if it occurred, allowing the load to be retried. | |
virtual void | setAdjacencyInfoRequired (bool r) |
Sets whether this geometry program requires adjacency information from the input primitives. | |
void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. | |
void | setBuildParametersFromReflection (bool buildParams) |
virtual void | setComputeGroupDimensions (Vector3 dimensions) |
Sets the number of process groups dispatched by this compute program. | |
void | setEnableIncludeHeader (bool bEnable) |
Whether we should parse the source code looking for include files and embedding the file. | |
virtual void | setManuallyLoaded (bool isManual) |
Set "Is this resource manually loaded?". | |
virtual void | setManualNamedConstants (const GpuNamedConstants &namedConstants) |
Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself. | |
virtual void | setManualNamedConstantsFile (const String ¶mDefFile) |
Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. | |
virtual void | setMorphAnimationIncluded (bool included) |
Sets whether a vertex program includes the required instructions to perform morph animation. | |
void | setNumClipDistances (const uint8 numClipDistances) |
Sets the number of clip distances this shader uses. | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. | |
virtual void | setPoseAnimationIncluded (ushort poseCount) |
Sets whether a vertex program includes the required instructions to perform pose animation. | |
virtual void | setSkeletalAnimationIncluded (bool included) |
Sets whether a vertex program includes the required instructions to perform skeletal animation. | |
virtual void | setSource (const String &source) |
Sets the source assembly for this program from an in-memory string. | |
virtual void | setSource (const String &source, const String &debugFilename) |
Sets the source assembly for this program from an in-memory string, while providing a path to a file, which can be needed/useful for debugging shaders (i.e. | |
virtual void | setSourceFile (const String &filename) |
Sets the filename of the source assembly for this program. | |
virtual void | setSyntaxCode (const String &syntax) |
Sets the syntax code for this program e.g. | |
virtual void | setToLoaded (void) |
Change the Resource loading state to loaded. | |
virtual void | setType (GpuProgramType t) |
Set the program type (only valid before load) | |
virtual void | setUniformBlockBinding (const char *blockName, uint32 bindingSlot) |
For GL only. Program must be bound when calling. | |
virtual void | setVertexTextureFetchRequired (bool r) |
Sets whether this vertex program requires support for vertex texture fetch from the hardware. | |
void | touch (void) |
'Touches' the resource to indicate it has been used. | |
void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. | |
Static Public Member Functions | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
static int | getPriority (String shaderLanguage) |
static void | setPrioriry (String shaderLanguage, int priority) |
Public Attributes | |
OGRE_AUTO_MUTEX | |
Static Public Attributes | |
static CmdEnableIncludeHeader | msEnableIncludeHeaderCmd |
Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options.
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inherited |
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior.
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inherited |
Ogre::UnifiedHighLevelGpuProgram::UnifiedHighLevelGpuProgram | ( | ResourceManager * | creator, |
const String & | name, | ||
ResourceHandle | handle, | ||
const String & | group, | ||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 |
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Constructor, should be used only by factory classes.
Ogre::UnifiedHighLevelGpuProgram::~UnifiedHighLevelGpuProgram | ( | ) |
Manually mark the state of this resource as having been changed.
Firing of loading complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
Firing of preparing complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
Firing of unloading complete event.
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virtual |
Returns the GpuProgram which should be bound to the pipeline.
Reimplemented from Ogre::HighLevelGpuProgram.
const HighLevelGpuProgramPtr & Ogre::UnifiedHighLevelGpuProgram::_getDelegate | ( | ) | const |
Get the chosen delegate.
Notify this resource of it's origin.
Adds a new delegate program to the list.
Calculate the size of a resource; this will only be called after 'load'.
Reimplemented from Ogre::HighLevelGpuProgram.
Change the resource group ownership of a Resource.
newGroup | Name of the new group |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.
MaterialManager) initializes.
void Ogre::UnifiedHighLevelGpuProgram::clearDelegatePrograms | ( | ) |
Remove all delegate programs.
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inlinevirtualinherited |
Method for copying this object's parameters to another object.
dest | Pointer to object to have it's parameters set the same as this object. |
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virtual |
Creates a new parameters object compatible with this program definition.
Reimplemented from Ogre::HighLevelGpuProgram.
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virtual |
Escalates the loading of a background loaded resource.
Reimplemented from Ogre::Resource.
Returns the number of process groups dispatched by this compute program.
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virtualinherited |
Get the full list of GpuConstantDefinition instances.
Reimplemented from Ogre::GpuProgram.
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inlinevirtualinherited |
Gets the manager which created this resource.
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virtual |
Get a reference to the default parameters which are to be used for all uses of this program.
Reimplemented from Ogre::GpuProgram.
Gets the group which this resource is a member of.
Reimplemented in Ogre::v1::OldSkeletonInstance.
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inlinevirtualinherited |
Reimplemented in Ogre::v1::OldSkeletonInstance.
Returns a string that specifies the language of the gpu programs as specified in a material script.
ie: asm, cg, hlsl, glsl
Reimplemented from Ogre::GpuProgram.
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virtual |
Returns the current loading state.
Reimplemented from Ogre::Resource.
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inlinevirtualinherited |
Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
Gets resource name.
Reimplemented in Ogre::v1::OldSkeletonInstance.
Referenced by Ogre::GpuProgramUsage::getProgramName().
Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.
Reimplemented from Ogre::GpuProgram.
Retrieves the number of clip distances. See GpuProgram::setNumClipDistances.
Get the origin of this resource, e.g.
a script file name.
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inlineinherited |
Retrieves the parameter dictionary for this class.
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inlineinherited |
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inlinevirtualinherited |
Generic parameter retrieval method.
name | The name of the parameter to get |
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inherited |
Retrieves a list of parameters valid for this object.
Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override)
Reimplemented from Ogre::GpuProgram.
Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override)
Reimplemented from Ogre::GpuProgram.
Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls.
Reimplemented from Ogre::GpuProgram.
Retrieves info about the size of the resource.
Reimplemented from Ogre::Resource.
Gets the assembler source for this program.
Gets the name of the file used as source for this program.
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.
Gets the syntax code for this program e.g.
arbvp1, fp20, vs_1_1 etc
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inlinevirtualinherited |
Get the program type.
Did this program encounter a compile error when loading?
Reimplemented from Ogre::GpuProgram.
Returns true if default parameters have been set up.
Reimplemented from Ogre::GpuProgram.
Returns whether this geometry program requires adjacency information from the input primitives.
Returns whether this Resource has been earmarked for background loading.
Reimplemented from Ogre::Resource.
Returns true if the Resource has been loaded, false otherwise.
Reimplemented from Ogre::Resource.
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virtual |
Returns whether the resource is currently in the process of background loading.
Reimplemented from Ogre::Resource.
Is this resource manually loaded?
Returns whether a vertex program includes the required instructions to perform morph animation.
Reimplemented from Ogre::GpuProgram.
Returns whether a vertex program includes the required instructions to perform pose animation.
Reimplemented from Ogre::GpuProgram.
Returns true if the Resource has been prepared, false otherwise.
Returns true if the Resource is reloadable, false otherwise.
Reimplemented from Ogre::Resource.
Returns whether a vertex program includes the required instructions to perform skeletal animation.
Reimplemented from Ogre::GpuProgram.
Returns whether this program can be supported on the current renderer and hardware.
Reimplemented from Ogre::GpuProgram.
Returns whether this vertex program requires support for vertex texture fetch from the hardware.
Reimplemented from Ogre::GpuProgram.
Loads the resource, if it is not already.
backgroundThread | Indicates whether the caller of this method is the background resource loading thread. |
Reimplemented from Ogre::Resource.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
Prepares the resource for load, if it is not already.
One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.
backgroundThread | Whether this is occurring in a background thread |
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virtual |
Reloads the resource, if it is already loaded.
Reimplemented from Ogre::Resource.
Reset a compile error if it occurred, allowing the load to be retried.
Reimplemented from Ogre::GpuProgram.
Sets whether this geometry program requires adjacency information from the input primitives.
Tells the resource whether it is background loaded or not.
Reimplemented from Ogre::Resource.
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inlinevirtualinherited |
Sets the number of process groups dispatched by this compute program.
Whether we should parse the source code looking for include files and embedding the file.
Disabled by default to avoid slowing down when #include is not used. Not needed if the API natively supports it (D3D11).
Block comment lines are not supported, but may not matter if the included file does not close the block: / * #include "MyFile.h" --> file will be included anyway. / Preprocessor macros are not supported, but should not matter: #if SOME_MACRO #include "MyFile.h" --> file will be included anyway. #endif @par Recursive includes are supported (e.g. header includes a header) @par Beware included files mess up error reporting (wrong lines) @param bEnable True to support #include. Must be toggled before loading the source file.
Set "Is this resource manually loaded?".
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virtualinherited |
Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself.
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virtualinherited |
Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.
Sets whether a vertex program includes the required instructions to perform morph animation.
Sets the number of clip distances this shader uses.
Only valid for vertex shaders. Default is 0
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virtualinherited |
Generic parameter setting method.
name | The name of the parameter to set |
value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information. |
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virtualinherited |
Generic multiple parameter setting method.
paramList | Name/value pair list |
Sets whether a vertex program includes the required instructions to perform pose animation.
poseCount | The number of simultaneous poses the program can blend |
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static |
Sets whether a vertex program includes the required instructions to perform skeletal animation.
Sets the source assembly for this program from an in-memory string.
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virtualinherited |
Sets the source assembly for this program from an in-memory string, while providing a path to a file, which can be needed/useful for debugging shaders (i.e.
Visual Studio Graphics Debugger)
source | Shader source code |
debugFilename | Optional Path to this file. Can be left blank. |
Sets the filename of the source assembly for this program.
Sets the syntax code for this program e.g.
arbvp1, fp20, vs_1_1 etc
Change the Resource loading state to loaded.
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virtualinherited |
Set the program type (only valid before load)
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inlinevirtualinherited |
For GL only. Program must be bound when calling.
Sets whether this vertex program requires support for vertex texture fetch from the hardware.
'Touches' the resource to indicate it has been used.
Reimplemented from Ogre::Resource.
Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented from Ogre::Resource.
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staticinherited |
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inherited |