OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::WindowEventUtilities Class Reference

#include <OgreWindowEventUtilities.h>

Public Types

typedef multimap< RenderWindow *, WindowEventListener * >::type WindowEventListeners
 

Static Public Member Functions

static void _addRenderWindow (RenderWindow *window)
 
static void _removeRenderWindow (RenderWindow *window)
 
static void addWindowEventListener (RenderWindow *window, WindowEventListener *listener)
 
static void messagePump ()
 
static void removeWindowEventListener (RenderWindow *window, WindowEventListener *listener)
 

Static Public Attributes

static WindowEventListeners _msListeners
 
static RenderWindowList _msWindows
 

Detailed Description

Remarks
Utility class to handle Window Events/Pumping/Messages

Member Typedef Documentation

◆ WindowEventListeners

Member Function Documentation

◆ _addRenderWindow()

static void Ogre::WindowEventUtilities::_addRenderWindow ( RenderWindow window)
static
Remarks
Called by RenderWindows upon creation for Ogre generated windows. You are free to add your external windows here too if needed.
Parameters
windowThe RenderWindow to monitor

◆ _removeRenderWindow()

static void Ogre::WindowEventUtilities::_removeRenderWindow ( RenderWindow window)
static
Remarks
Called by RenderWindows upon creation for Ogre generated windows. You are free to add your external windows here too if needed.
Parameters
windowThe RenderWindow to remove from list

◆ addWindowEventListener()

static void Ogre::WindowEventUtilities::addWindowEventListener ( RenderWindow window,
WindowEventListener listener 
)
static
Remarks
Add a listener to listen to renderwindow events (multiple listener's per renderwindow is fine) The same listener can listen to multiple windows, as the Window Pointer is sent along with any messages.
Parameters
windowThe RenderWindow you are interested in monitoring
listenerYour callback listener

◆ messagePump()

static void Ogre::WindowEventUtilities::messagePump ( )
static
Remarks
Call this once per frame if not using Root:startRendering(). This will update all registered RenderWindows (If using external Windows, you can optionally register those yourself)

◆ removeWindowEventListener()

static void Ogre::WindowEventUtilities::removeWindowEventListener ( RenderWindow window,
WindowEventListener listener 
)
static
Remarks
Remove previously added listener
Parameters
windowThe RenderWindow you registered with
listenerThe listener registered

Member Data Documentation

◆ _msListeners

WindowEventListeners Ogre::WindowEventUtilities::_msListeners
static

◆ _msWindows

RenderWindowList Ogre::WindowEventUtilities::_msWindows
static

The documentation for this class was generated from the following file: