OGRE 2.1
Object-Oriented Graphics Rendering Engine
|
Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with 'depth_write off' materials. More...
#include <OgreRectangle2D.h>
Public Types | |
typedef map< size_t, Vector4 >::type | CustomParameterMap |
typedef FastArray< MovableObject * > | MovableObjectArray |
@See SceneManager::cullFrustum | |
Public Member Functions | |
Rectangle2D (bool bQuad, IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager) | |
~Rectangle2D () | |
LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. | |
SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only) | |
ObjectData & | _getObjectData () |
Returns a direct access to the ObjectData state. | |
const Matrix4 & | _getParentNodeFullTransform (void) const |
Returns the full transformation of the parent sceneNode or the attachingPoint node. | |
virtual void | _notifyAttached (Node *parent) |
Internal method called to notify the object that it has been attached to a node. | |
void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only) | |
virtual void | _notifyParentNodeMemoryChanged (void) |
@See Node::_callMemoryChangeListeners | |
virtual void | _notifyStaticDirty (void) const |
Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly. | |
virtual void | _releaseManualHardwareResources () |
Notifies the movable object that hardware resources were lost. | |
virtual void | _restoreManualHardwareResources () |
Notifies the movable object that hardware resources should be restored. | |
virtual void | _setHlmsHashes (uint32 hash, uint32 casterHash) |
Manually sets the hlms hashes. Don't call this directly. | |
virtual void | _setNullDatablock (void) |
Sets the datablock to a null pointer. | |
virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. | |
virtual void | _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera) |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. | |
void | addPoseWeight (size_t index, float w) |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. | |
void | detachFromParent (void) |
Detaches an object from a parent SceneNode if attached. | |
const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. | |
RealAsUint | getCachedDistanceToCamera (void) const |
Returns the distance to camera as calculated in @cullFrustum. | |
Real | getCachedDistanceToCameraAsReal (void) const |
Returns the distance to camera as calculated in @cullFrustum. | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. | |
virtual bool | getCastsShadows (void) const |
Method which reports whether this renderable would normally cast a shadow. | |
uint8 | getCurrentMaterialLod (void) const |
unsigned char | getCurrentMeshLod (void) const |
const Vector4 & | getCustomParameter (size_t index) const |
Gets the custom value associated with this Renderable at the given index. | |
const CustomParameterMap & | getCustomParameters (void) const |
HlmsDatablock * | getDatablock (void) const |
uint32 | getHlmsCasterHash (void) const |
uint32 | getHlmsHash (void) const |
IdType | getId () const |
Get the unique id of this object. | |
uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. | |
virtual const LightList & | getLights (void) const |
Gets a list of lights, ordered relative to how close they are to this renderable. | |
Listener * | getListener (void) const |
Gets the current listener for this object. | |
Aabb | getLocalAabb (void) const |
Retrieves the local axis-aligned bounding box for this object. | |
float | getLocalRadius (void) const |
See getLocalAabb and getWorldRadius. | |
MaterialPtr | getMaterial (void) const |
Retrieves the material this renderable object uses. | |
virtual const String & | getMovableType (void) const |
Returns the type name of this object. | |
const String & | getName (void) const |
Returns the name of this object. | |
unsigned short | getNumPoses (void) const |
virtual unsigned short | getNumWorldTransforms (void) const |
Returns the number of world transform matrices this renderable requires. | |
Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
SceneNode * | getParentSceneNode (void) const |
virtual bool | getPolygonModeOverrideable (void) const |
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | |
bool | getPoseHalfPrecision () const |
bool | getPoseNormals () const |
TexBufferPacked * | getPoseTexBuffer () const |
float | getPoseWeight (size_t index) const |
float * | getPoseWeights () const |
uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. | |
Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
virtual void | getRenderOperation (RenderOperation &op, bool casterPass) |
Gets the render operation required to send this object to the frame buffer. | |
uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |
uint8 | getRenderQueueSubGroup (void) const |
Real | getShadowRenderingDistance (void) const |
Gets the distance at which batches are no longer casting shadows. | |
SkeletonInstance * | getSkeletonInstance (void) const |
Real | getSquaredViewDepth (const Camera *cam) const |
bool | getUseIdentityProjection (void) const |
Returns whether or not to use an 'identity' projection. | |
bool | getUseIdentityView (void) const |
Returns whether or not to use an 'identity' view. | |
virtual bool | getUseIdentityViewProjMatrixIsDynamic (void) const |
Returns whether the Hlms implementation should evaluate getUseIdentityProjection per object at runtime, or if it can assume the Renderable will remain with the same setting until the datablock is flushed (performance optimization) | |
virtual bool | getUseIdentityWorldMatrix (void) const |
Returns whether the world matrix is an identity matrix. | |
virtual OGRE_DEPRECATED const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. | |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. | |
const VertexArrayObjectArray & | getVaos (VertexPass vertexPass) const |
uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. | |
bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. | |
Aabb | getWorldAabb () const |
Gets the axis aligned box in world space. | |
Aabb | getWorldAabbUpdated () |
Gets the axis aligned box in world space. | |
float | getWorldRadius () const |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). | |
float | getWorldRadiusUpdated () |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). | |
virtual void | getWorldTransforms (Matrix4 *xform) const |
Gets the world transform matrix / matrices for this renderable object. | |
bool | hasCustomParameter (size_t index) const |
Checks whether a custom value is associated with this Renderable at the given index. | |
bool | hasSkeletonAnimation (void) const |
virtual void | instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) |
@See InstancingTheadedCullingMethod, | |
bool | isAttached (void) const |
Returns true if this object is attached to a Node. | |
bool | isStatic () const |
Checks whether this MovableObject is static. @See setStatic. | |
bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
bool | operator() (const IdObject &left, const IdObject &right) |
bool | operator() (const IdObject *left, const IdObject *right) |
virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
Called immediately after the Renderable has been rendered. | |
virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) |
Called just prior to the Renderable being rendered. | |
const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. | |
void | removeCustomParameter (size_t index) |
Removes a custom value which is associated with this Renderable at the given index. | |
void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. | |
void | setCorners (Real left, Real top, Real width, Real height) |
Sets the corners of the rectangle, in relative coordinates. | |
void | setCustomParameter (size_t index, const Vector4 &value) |
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. | |
virtual void | setDatablock (HlmsDatablock *datablock) |
Assigns a datablock (i.e. HLMS Material) to this renderable. | |
void | setDatablock (IdString datablockName) |
Assigns a datablock (i.e. | |
void | setDatablockOrMaterialName (String materialName, String groupName) |
First tries to see if an HLMS datablock exist with the given name, if not, tries to search among low level materials. | |
void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. | |
void | setListener (Listener *listener) |
Sets a listener for this object. | |
void | setLocalAabb (const Aabb box) |
Sets the local axis-aligned bounding box for this object. | |
virtual void | setMaterial (const MaterialPtr &material) |
Sets the given material. Overrides HLMS materials. | |
void | setMaterialName (const String &name, const String &groupName) |
Sets the name of the Material to be used. Prefer using HLMS @See setHlms. | |
void | setName (const String &name) |
Sets a custom name for this node. | |
void | setNormals (const Ogre::Vector3 &topLeft, const Ogre::Vector3 &bottomLeft, const Ogre::Vector3 &topRight, const Ogre::Vector3 &bottomRight) |
Sets the normals of the rectangle. | |
virtual void | setPolygonModeOverrideable (bool override) |
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | |
void | setPoseWeight (size_t index, float w) |
void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. | |
void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. | |
void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. | |
void | setRenderQueueSubGroup (uint8 subGroup) |
Sets the render queue sub group. | |
void | setShadowRenderingDistance (Real dist) |
Sets the distance at which the object is no longer casting shadows. | |
bool | setStatic (bool bStatic) |
Turns this Node into static or dynamic. | |
void | setUseIdentityProjection (bool useIdentityProjection) |
Sets whether or not to use an 'identity' projection. | |
void | setUseIdentityView (bool useIdentityView) |
Sets whether or not to use an 'identity' view. | |
virtual OGRE_DEPRECATED void | setUserAny (const Any &anything) |
void | setVisibilityFlags (uint32 flags) |
Sets the visibility flags for this object. | |
void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. | |
Public Attributes | |
uint8 | mCustomParameter |
Only valid when using low level materials. | |
size_t | mGlobalIndex |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). | |
uint32 | mHlmsGlobalIndex |
Index in the vector holding this Rendrable reference in the HLMS datablock. | |
size_t | mParentIndex |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). | |
RenderableArray | mRenderables |
Static Public Attributes | |
static const FastArray< Real > | c_DefaultLodMesh |
Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with 'depth_write off' materials.
|
inherited |
@See SceneManager::cullFrustum
frustum | Frustum to clip against |
sceneVisibilityFlags | Combined scene's visibility flags (i.e. viewport | scene). Set LAYER_SHADOW_CASTER bit if you want to exclude non-shadow casters. |
outCulledObjects | Out. List of objects that are (fully or partially) inside the frustum and should be rendered |
lodCamera | Camera in which lod levels calculations are based (i.e. during shadow pass renders) Note however, we only use this camera to calulate if should be visible according to mUpperDistance |
Ogre::v1::Rectangle2D::Rectangle2D | ( | bool | bQuad, |
IdType | id, | ||
ObjectMemoryManager * | objectMemoryManager, | ||
SceneManager * | manager | ||
) |
Ogre::v1::Rectangle2D::~Rectangle2D | ( | ) |
|
inlineinherited |
Returns a pointer to the current list of lights for this object.
|
inlineinherited |
Get the manager of this object, if any (internal use only)
|
inlineinherited |
Returns a direct access to the ObjectData state.
Returns the full transformation of the parent sceneNode or the attachingPoint node.
Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::v1::Entity, Ogre::v1::InstancedEntity, and Ogre::ParticleSystem.
|
inlineinherited |
Notify the object of it's manager (internal use only)
@See Node::_callMemoryChangeListeners
Reimplemented in Ogre::v1::InstancedEntity, and Ogre::Item.
Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly.
Reimplemented in Ogre::v1::InstancedEntity.
Notifies the movable object that hardware resources were lost.
Reimplemented in Ogre::v1::BillboardSet, and Ogre::v1::ManualObject.
Notifies the movable object that hardware resources should be restored.
Manually sets the hlms hashes. Don't call this directly.
Reimplemented in Ogre::SubItem.
Sets the datablock to a null pointer.
Use case: If you will be destroying an HlmsDatablock and all Renderables associated by it; it makes no sense to change the Renderable's datablock to a default one, only to be destroyed immediately after (you pay an unnecessary performance price).
Reimplemented in Ogre::v1::BillboardSet, and Ogre::v1::SubEntity.
|
inlinevirtualinherited |
Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
constantEntry | The auto constant entry referring to the parameter being updated |
params | The parameters object which this method should call to set the updated parameters. |
Reimplemented in Ogre::v1::SubEntity.
|
inlinevirtualinherited |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Reimplemented in Ogre::v1::BillboardChain, Ogre::MovablePlane, Ogre::v1::BillboardSet, Ogre::v1::Entity, Ogre::v1::InstanceBatchHW, Ogre::v1::InstanceBatchHW_VTF, Ogre::v1::BaseInstanceBatchVTF, Ogre::v1::InstancedEntity, Ogre::Light, Ogre::v1::ManualObject, Ogre::ParticleSystem, and Ogre::v1::StaticGeometry::Region.
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
|
staticinherited |
@See SceneManager::buildLightList
globalLightList | List of lights already culled against all possible frustums and reorganized contiguously for SoA |
|
staticinherited |
|
inlinevirtualinherited |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
|
staticinherited |
|
staticinherited |
@See SceneManager::cullLights &
outGlobalLightList | Output, a list of lights, contiguously placed |
frustums | An array of all frustums we need to check against |
cubemapFrustums | An array of all frustums that are used at least once as cubemaps (@See SceneManager::createCamera) |
Detaches an object from a parent SceneNode if attached.
|
inlineinherited |
Gets a list of animable value names for this object.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
|
inlineinherited |
Returns the distance to camera as calculated in @cullFrustum.
Returns the distance to camera as calculated in @cullFrustum.
Returns whether shadow casting is enabled for this object.
Method which reports whether this renderable would normally cast a shadow.
Reimplemented in Ogre::v1::StaticGeometry::GeometryBucket, Ogre::v1::SubEntity, Ogre::SubItem, Ogre::WireAabb, and Ogre::ManualObject::ManualObjectSection.
Gets the custom value associated with this Renderable at the given index.
index | Index of the parameter to retrieve. |
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
|
inlineinherited |
|
inlineinherited |
Get the default query flags for all future MovableObject instances.
Get the default visibility flags for all future MovableObject instances.
|
inlineinherited |
Get the unique id of this object.
|
inlineinherited |
Get a bitwise mask which will filter the lights affecting this object.
Gets a list of lights, ordered relative to how close they are to this renderable.
Implements Ogre::Renderable.
Gets the current listener for this object.
Retrieves the local axis-aligned bounding box for this object.
See getLocalAabb and getWorldRadius.
|
inherited |
Retrieves the material this renderable object uses.
It may be null if it's using the HLMS. @See getDatablock
Returns the type name of this object.
Implements Ogre::MovableObject.
Returns the name of this object.
|
inlinevirtualinherited |
Returns the number of world transform matrices this renderable requires.
Reimplemented in Ogre::v1::BorderRenderable, Ogre::v1::InstanceBatchHW, Ogre::v1::InstanceBatchShader, Ogre::v1::BaseInstanceBatchVTF, and Ogre::v1::SubEntity.
Returns the node to which this object is attached.
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
Reimplemented in Ogre::v1::BorderRenderable.
Referenced by Ogre::v1::BorderRenderable::getPolygonModeOverrideable().
|
inherited |
|
inherited |
|
inherited |
|
inherited |
Returns the query flags relevant for this object.
Gets the distance at which batches are no longer rendered.
|
inlineinherited |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
|
virtual |
Gets the render operation required to send this object to the frame buffer.
Implements Ogre::Renderable.
Gets the queue group for this entity, see setRenderQueueGroup for full details.
Gets the distance at which batches are no longer casting shadows.
|
inlineinherited |
Returns whether or not to use an 'identity' projection.
Returns whether or not to use an 'identity' view.
|
inlinevirtualinherited |
Returns whether the Hlms implementation should evaluate getUseIdentityProjection per object at runtime, or if it can assume the Renderable will remain with the same setting until the datablock is flushed (performance optimization)
Returns whether the world matrix is an identity matrix.
Reimplemented in Ogre::v1::BillboardSet.
|
inlinevirtualinherited |
Reimplemented in Ogre::v1::InstanceBatch.
|
inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
|
inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
|
inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
|
inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
|
inlineinherited |
Returns the visibility flags relevant for this object.
Reserved visibility flags are not returned.
Gets this object whether to be visible or not, if it has a renderable component.
|
inherited |
Gets the axis aligned box in world space.
|
inherited |
Gets the axis aligned box in world space.
|
inherited |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
|
inherited |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
Gets the world transform matrix / matrices for this renderable object.
Implements Ogre::Renderable.
Checks whether a custom value is associated with this Renderable at the given index.
index | Index of the parameter to check for existence. |
|
inlinevirtualinherited |
@See InstancingTheadedCullingMethod,
Returns true if this object is attached to a Node.
|
inherited |
Checks whether this MovableObject is static. @See setStatic.
Returns whether or not this object is supposed to be visible or not.
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
operator new, with debug line info
placement operator new
|
inlineinherited |
|
inlineinherited |
array operator new, with debug line info
|
inlinevirtualinherited |
Called immediately after the Renderable has been rendered.
|
inlinevirtualinherited |
Called just prior to the Renderable being rendered.
Reimplemented in Ogre::v1::BillboardChain.
Gets a list of lights, ordered relative to how close they are to this movable object.
Removes a custom value which is associated with this Renderable at the given index.
index | Index of the parameter to remove. |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Sets whether or not this object will cast shadows.
Sets the corners of the rectangle, in relative coordinates.
left | Left position in screen normalized coordinates, 0 = left edge, 1 = right edge |
top | Top position in screen normalized coordinates, 0 = top edge, 1 = bottom edge |
width | Width in screen normalized coordinates |
height | Height in screen normalized coordinates |
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
index | The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used. |
value | The value to associate. |
|
virtualinherited |
Assigns a datablock (i.e. HLMS Material) to this renderable.
Reimplemented in Ogre::v1::BillboardSet, Ogre::v1::SubEntity, and Ogre::v1::SubEntity.
Assigns a datablock (i.e.
HLMS material) based on its unique name.
|
inherited |
First tries to see if an HLMS datablock exist with the given name, if not, tries to search among low level materials.
Set the default query flags for all future MovableObject instances.
Set the default visibility flags for all future MovableObject instances.
Set a bitwise mask which will filter the lights affecting this object.
Sets a listener for this object.
Sets the local axis-aligned bounding box for this object.
|
virtualinherited |
Sets the given material. Overrides HLMS materials.
Reimplemented in Ogre::v1::SimpleRenderable, Ogre::v1::BillboardSet, and Ogre::v1::SubEntity.
Sets the name of the Material to be used. Prefer using HLMS @See setHlms.
Sets a custom name for this node.
Doesn't have to be unique
void Ogre::v1::Rectangle2D::setNormals | ( | const Ogre::Vector3 & | topLeft, |
const Ogre::Vector3 & | bottomLeft, | ||
const Ogre::Vector3 & | topRight, | ||
const Ogre::Vector3 & | bottomRight | ||
) |
Sets the normals of the rectangle.
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
override | true means that a lower camera detail will override this renderables detail level, false means it won't. |
Sets the query flags for this object.
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is FLT_MAX, which means objects are always rendered). Values equal or below zero will be ignored, and cause an assertion in debug mode. |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered). |
Sets the render queue group this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
Reimplemented in Ogre::Decal, Ogre::v1::Entity, Ogre::Light, and Ogre::ParticleSystem.
Sets the render queue sub group.
subGroup | The sub group. This value can't exceed OGRE_MAKE_MASK( SubRqIdBits ) @See RenderQueue |
Sets the distance at which the object is no longer casting shadows.
dist | Distance beyond which the object will not cast shadows (the default is FLT_MAX, which means objects are always casting shadows). Values equal or below zero will be ignored, and cause an assertion in debug mode. |
Turns this Node into static or dynamic.
Sets whether or not to use an 'identity' projection.
Sets whether or not to use an 'identity' view.
|
inlinevirtualinherited |
Reimplemented in Ogre::v1::InstanceBatch.
Sets the visibility flags for this object.
Tells this object whether to be visible or not, if it has a renderable component.
|
staticinherited |
@See SceneManager::updateAllBounds
|
inherited |
Only valid when using low level materials.
|
inherited |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).
Used for O(1) removals.
|
inherited |
Index in the vector holding this Rendrable reference in the HLMS datablock.
Used for O(1) removals.
|
inherited |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).
Used for O(1) removals.
|
inherited |