OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::ReadBarrier Namespace Reference

Enumerations

enum  ReadBarrier {
  CpuRead = 0x00000001 , Indirect = 0x00000002 , VertexBuffer = 0x00000004 , IndexBuffer = 0x00000008 ,
  ConstBuffer = 0x00000010 , Texture = 0x00000020 , Uav = 0x00000040 , RenderTarget = 0x00000080 ,
  DepthStencil = 0x00000100 , All = 0xffffffff
}
 

Enumeration Type Documentation

◆ ReadBarrier

Enumerator
CpuRead 

Finishes writing to & flushes all caches to VRAM so CPU can read it.

Indirect 

After the barrier, data can be used as an indirect buffer.

VertexBuffer 

After the barrier, data can be used as a vertex buffer.

IndexBuffer 

After the barrier, data can be used as an index buffer.

ConstBuffer 

After the barrier, data can be used as a const buffer.

Texture 

After the barrier, data can be used as a texture or as a tex. buffer.

Uav 

After the barrier, data can be used as an UAV.

RenderTarget 

After the barrier, data can be used as a RenderTarget.

DepthStencil 

After the barrier, data can be used as a Depth/Stencil buffer.

All