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OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Enumerations | |
| enum | ReadBarrier { CpuRead = 0x00000001 , Indirect = 0x00000002 , VertexBuffer = 0x00000004 , IndexBuffer = 0x00000008 , ConstBuffer = 0x00000010 , Texture = 0x00000020 , Uav = 0x00000040 , RenderTarget = 0x00000080 , DepthStencil = 0x00000100 , All = 0xffffffff } |
| Enumerator | |
|---|---|
| CpuRead | Finishes writing to & flushes all caches to VRAM so CPU can read it. |
| Indirect | After the barrier, data can be used as an indirect buffer. |
| VertexBuffer | After the barrier, data can be used as a vertex buffer. |
| IndexBuffer | After the barrier, data can be used as an index buffer. |
| ConstBuffer | After the barrier, data can be used as a const buffer. |
| Texture | After the barrier, data can be used as a texture or as a tex. buffer. |
| Uav | After the barrier, data can be used as an UAV. |
| RenderTarget | After the barrier, data can be used as a RenderTarget. |
| DepthStencil | After the barrier, data can be used as a Depth/Stencil buffer. |
| All | |