|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
| Variables | |
| _OgreExport const uint32 | LAYER_SHADOW_CASTER | 
| _OgreExport const uint32 | LAYER_VISIBILITY | 
| Object casts shadows (is rendered to shadow camera) | |
| _OgreExport const uint32 | RESERVED_VISIBILITY_FLAGS | 
| When this is bit is clear, the obj is not rendered at all. | |
| 
 | extern | 
| 
 | extern | 
Object casts shadows (is rendered to shadow camera)
| 
 | extern | 
When this is bit is clear, the obj is not rendered at all.
Referenced by Ogre::CompositorPassSceneDef::setLightVisibilityMask(), Ogre::CompositorPassSceneDef::setVisibilityMask(), and Ogre::SceneManager::setVisibilityMask().