OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::D3D11HlmsPso Struct Reference

@See HlmsPso. More...

#include <OgreD3D11HlmsPso.h>

Public Attributes

ID3D11DepthStencilStatedepthStencilState
 
D3D11HLSLProgramdomainShader
 
D3D11HLSLProgramgeometryShader
 
D3D11HLSLProgramhullShader
 
ID3D11InputLayoutinputLayout
 
D3D11HLSLProgrampixelShader
 
D3D11_PRIMITIVE_TOPOLOGY topology
 
D3D11HLSLProgramvertexShader
 

Detailed Description

@See HlmsPso.

We cache some conversion values here to avoid doing it every time we set the Pso

Member Data Documentation

◆ depthStencilState

ID3D11DepthStencilState* Ogre::D3D11HlmsPso::depthStencilState

◆ domainShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::domainShader

◆ geometryShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::geometryShader

◆ hullShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::hullShader

◆ inputLayout

ID3D11InputLayout* Ogre::D3D11HlmsPso::inputLayout

◆ pixelShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::pixelShader

◆ topology

D3D11_PRIMITIVE_TOPOLOGY Ogre::D3D11HlmsPso::topology

◆ vertexShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::vertexShader

The documentation for this struct was generated from the following file: