OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::GLES2HlmsSamplerblock Struct Reference

A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More...

#include <OgreGLES2HlmsSamplerblock.h>

Public Attributes

GLfloat mAnisotropy
 
uint32 mInternalId
 It's different from HlmsSamplerblock::mId. Can't be zero.
 
GLint mMagFilter
 
GLint mMinFilter
 
GLint mU
 
GLint mV
 
GLint mW
 

Detailed Description

A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.

This is very analogous to D3D11_SAMPLER_DESC. @See HlmsDatablock Up to 32 different blocks are allowed!

Member Data Documentation

◆ mAnisotropy

GLfloat Ogre::GLES2HlmsSamplerblock::mAnisotropy

◆ mInternalId

uint32 Ogre::GLES2HlmsSamplerblock::mInternalId

It's different from HlmsSamplerblock::mId. Can't be zero.

◆ mMagFilter

GLint Ogre::GLES2HlmsSamplerblock::mMagFilter

◆ mMinFilter

GLint Ogre::GLES2HlmsSamplerblock::mMinFilter

◆ mU

GLint Ogre::GLES2HlmsSamplerblock::mU

◆ mV

GLint Ogre::GLES2HlmsSamplerblock::mV

◆ mW

GLint Ogre::GLES2HlmsSamplerblock::mW

The documentation for this struct was generated from the following file: