|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More...
#include <OgreGLES2HlmsSamplerblock.h>
| Public Attributes | |
| GLfloat | mAnisotropy | 
| uint32 | mInternalId | 
| It's different from HlmsSamplerblock::mId. Can't be zero. | |
| GLint | mMagFilter | 
| GLint | mMinFilter | 
| GLint | mU | 
| GLint | mV | 
| GLint | mW | 
A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.
This is very analogous to D3D11_SAMPLER_DESC. @See HlmsDatablock Up to 32 different blocks are allowed!
| GLfloat Ogre::GLES2HlmsSamplerblock::mAnisotropy | 
| uint32 Ogre::GLES2HlmsSamplerblock::mInternalId | 
It's different from HlmsSamplerblock::mId. Can't be zero.
| GLint Ogre::GLES2HlmsSamplerblock::mMagFilter | 
| GLint Ogre::GLES2HlmsSamplerblock::mMinFilter | 
| GLint Ogre::GLES2HlmsSamplerblock::mU | 
| GLint Ogre::GLES2HlmsSamplerblock::mV | 
| GLint Ogre::GLES2HlmsSamplerblock::mW |