OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgreGL3PlusPrerequisites.h"
#include "OgreGpuProgram.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreGL3PlusHardwareUniformBuffer.h"
#include "OgreGL3PlusHardwareShaderStorageBuffer.h"
#include "OgreGL3PlusHardwareCounterBuffer.h"
#include "OgreGL3PlusVertexArrayObject.h"
Classes | |
struct | Ogre::GLAtomicCounterReference |
Structure used to keep track of named atomic counter uniforms in the linked program object. More... | |
class | Ogre::GLSLProgram |
C++ encapsulation of GLSL program object. More... | |
struct | Ogre::GLUniformReference |
Structure used to keep track of named uniforms in the linked program object. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1 |
A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails) More... | |
#define | NULL_CUSTOM_ATTRIBUTES_INDEX -2 |
A value to define the case we didn't look for the attributes since the contractor. More... | |
Typedefs | |
typedef GLAtomicCounterReferenceList::iterator | Ogre::GLAtomicCounterReferenceIterator |
typedef vector< GLAtomicCounterReference >::type | Ogre::GLAtomicCounterReferenceList |
typedef GLCounterBufferList::iterator | Ogre::GLCounterBufferIterator |
typedef vector< v1::HardwareCounterBufferSharedPtr >::type | Ogre::GLCounterBufferList |
typedef GLUniformBufferList::iterator | Ogre::GLUniformBufferIterator |
typedef vector< v1::HardwareUniformBufferSharedPtr >::type | Ogre::GLUniformBufferList |
typedef GLUniformReferenceList::iterator | Ogre::GLUniformReferenceIterator |
typedef vector< GLUniformReference >::type | Ogre::GLUniformReferenceList |
typedef map< GpuSharedParametersPtr, v1::HardwareUniformBufferSharedPtr >::type | Ogre::SharedParamsBufferMap |
#define NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1 |
A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails)
#define NULL_CUSTOM_ATTRIBUTES_INDEX -2 |
A value to define the case we didn't look for the attributes since the contractor.