OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
|
C++ encapsulation of GLSL program object. More...
#include <OgreGLSLProgram.h>
Public Member Functions | |
GLSLProgram (GLSLShader *vertexProgram, GLSLShader *hullProgram, GLSLShader *domainProgram, GLSLShader *geometryProgram, GLSLShader *fragmentProgram, GLSLShader *computeProgram) | |
Constructor should only be used by GLSLMonolithicProgramManager and GLSLSeparableProgramManager. More... | |
virtual | ~GLSLProgram (void) |
virtual void | activate (void)=0 |
Makes a program object active by making sure it is linked and then putting it in use. More... | |
virtual void | extractLayoutQualifiers (void) |
Finds layout qualifiers in the shader source and sets attribute indices appropriately. More... | |
virtual GLint | getAttributeIndex (VertexElementSemantic semantic, uint index) |
Get the index of a non-standard attribute bound in the linked code. More... | |
GLSLShader * | getComputeShader () const |
GLSLShader * | getDomainShader () const |
GLSLShader * | getFragmentShader () const |
GLSLShader * | getGeometryShader () const |
GLuint | getGLProgramHandle (void) const |
Get the GL Handle for the program object. More... | |
GLSLShader * | getHullShader () const |
GL3PlusOldVertexArrayObject * | getVertexArrayObject () |
GLSLShader * | getVertexShader () const |
bool | isAttributeValid (VertexElementSemantic semantic, uint index) |
Is a non-standard attribute bound in the linked code? More... | |
bool | isSkeletalAnimationIncluded (void) const |
Returns whether the linked program includes the required instructions to perform skeletal animation. More... | |
void | setSkeletalAnimationIncluded (bool included) |
Sets whether the linked program includes the required instructions to perform skeletal animation. More... | |
virtual void | updatePassIterationUniforms (GpuProgramParametersSharedPtr params)=0 |
Updates program object uniforms using data from pass iteration GpuProgramParameters. More... | |
virtual void | updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)=0 |
Updates program object uniform blocks using data from GpuProgramParameters. More... | |
virtual void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)=0 |
Updates program object uniforms using data from GpuProgramParameters. More... | |
Public Attributes | |
GLint | mBaseInstanceLocation |
C++ encapsulation of GLSL program object.
Ogre::GLSLProgram::GLSLProgram | ( | GLSLShader * | vertexProgram, |
GLSLShader * | hullProgram, | ||
GLSLShader * | domainProgram, | ||
GLSLShader * | geometryProgram, | ||
GLSLShader * | fragmentProgram, | ||
GLSLShader * | computeProgram | ||
) |
Constructor should only be used by GLSLMonolithicProgramManager and GLSLSeparableProgramManager.
|
virtual |
|
pure virtual |
Makes a program object active by making sure it is linked and then putting it in use.
Implemented in Ogre::GLSLSeparableProgram, and Ogre::GLSLMonolithicProgram.
|
virtual |
Finds layout qualifiers in the shader source and sets attribute indices appropriately.
|
virtual |
Get the index of a non-standard attribute bound in the linked code.
Reimplemented in Ogre::GLSLSeparableProgram.
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
Get the GL Handle for the program object.
|
inline |
|
inline |
|
inline |
bool Ogre::GLSLProgram::isAttributeValid | ( | VertexElementSemantic | semantic, |
uint | index | ||
) |
Is a non-standard attribute bound in the linked code?
|
inline |
Returns whether the linked program includes the required instructions to perform skeletal animation.
|
inline |
Sets whether the linked program includes the required instructions to perform skeletal animation.
|
pure virtual |
Updates program object uniforms using data from pass iteration GpuProgramParameters.
Normally called by GLSLShader::bindMultiPassParameters() just before multi pass rendering occurs.
Implemented in Ogre::GLSLSeparableProgram, and Ogre::GLSLMonolithicProgram.
|
pure virtual |
Updates program object uniform blocks using data from GpuProgramParameters.
Normally called by GLSLShader::bindParameters() just before rendering occurs.
Implemented in Ogre::GLSLSeparableProgram, and Ogre::GLSLMonolithicProgram.
|
pure virtual |
Updates program object uniforms using data from GpuProgramParameters.
Normally called by GLSLShader::bindParameters() just before rendering occurs.
Implemented in Ogre::GLSLSeparableProgram, and Ogre::GLSLMonolithicProgram.
GLint Ogre::GLSLProgram::mBaseInstanceLocation |