OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreHlmsDiskCache.h File Reference
#include "OgreHlms.h"
#include "OgreHlmsDatablock.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::HlmsDiskCache
 
This class allows saving the current state of an Hlms to disk: both its compiled shaders
with source and the generated PSOs.
More...
 
struct  Ogre::HlmsDiskCache::Cache
 
struct  Ogre::HlmsDiskCache::Pso
 
struct  Ogre::HlmsDiskCache::SourceCode
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/