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OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgreHlms.h"#include "OgreHlmsDatablock.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::HlmsDiskCache |
This class allows saving the current state of an Hlms to disk: both its compiled shaders with source and the generated PSOs.More... | |
| struct | Ogre::HlmsDiskCache::Cache |
| struct | Ogre::HlmsDiskCache::Pso |
| struct | Ogre::HlmsDiskCache::SourceCode |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |