OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreTextureGpu.h"
#include "OgreTextureGpuListener.h"
#include "OgreImage2.h"
#include "Threading/OgreLightweightMutex.h"
#include "Threading/OgreWaitableEvent.h"
#include "Threading/OgreThreads.h"
#include "ogrestd/list.h"
#include "ogrestd/map.h"
#include "ogrestd/set.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::TextureGpuManager |
This class manages all textures (i.e. More... | |
struct | Ogre::TextureGpuManager::BudgetEntry |
Specifies the minimum squared resolution & number of slices to keep around all the for time StagingTextures. More... | |
struct | Ogre::TextureGpuManager::MetadataCacheEntry |
struct | Ogre::TextureGpuManager::ResourceEntry |
struct | Ogre::TexturePool |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Ogre::CommonTextureTypes | |
Ogre::DefaultMipmapGen | |
Ogre::TextureFilter | |
Typedefs | |
typedef vector< StagingTexture * >::type | Ogre::StagingTextureVec |
typedef list< TexturePool >::type | Ogre::TexturePoolList |