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OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreTextureGpu.h"#include "OgreTextureGpuListener.h"#include "OgreImage2.h"#include "Threading/OgreLightweightMutex.h"#include "Threading/OgreWaitableEvent.h"#include "Threading/OgreThreads.h"#include "ogrestd/list.h"#include "ogrestd/map.h"#include "ogrestd/set.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::TextureGpuManager |
| This class manages all textures (i.e. More... | |
| struct | Ogre::TextureGpuManager::BudgetEntry |
| Specifies the minimum squared resolution & number of slices to keep around all the for time StagingTextures. More... | |
| struct | Ogre::TextureGpuManager::MetadataCacheEntry |
| struct | Ogre::TextureGpuManager::ResourceEntry |
| struct | Ogre::TexturePool |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
| Ogre::CommonTextureTypes | |
| Ogre::DefaultMipmapGen | |
| Ogre::TextureFilter | |
Typedefs | |
| typedef vector< StagingTexture * >::type | Ogre::StagingTextureVec |
| typedef list< TexturePool >::type | Ogre::TexturePoolList |