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OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Base implementation of a D3D11 buffer, dealing with all the common aspects. More...
#include <OgreD3D11HardwareBuffer.h>
Inheritance diagram for Ogre::v1::D3D11HardwareBuffer:Public Types | |
| enum | BufferType { VERTEX_BUFFER, INDEX_BUFFER, CONSTANT_BUFFER } |
| enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
| Locking options. More... | |
| enum | Usage { HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = 5, HBU_DYNAMIC_WRITE_ONLY = 6, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } |
| Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
| D3D11HardwareBuffer (BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer, bool streamOut) | |
| ~D3D11HardwareBuffer () | |
| virtual void | _updateFromShadow (void) |
| Updates the real buffer from the shadow buffer, if required. More... | |
| void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| See HardwareBuffer. More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. More... | |
| void | copyDataImpl (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| ID3D11Buffer * | getD3DBuffer (void) |
| Get the D3D-specific buffer. More... | |
| virtual void * | getRenderSystemData (void) |
| An internal function that should be used only by a render system for internal use. More... | |
| size_t | getSizeInBytes (void) const |
| Returns the size of this buffer in bytes. More... | |
| Usage | getUsage (void) const |
| Returns the Usage flags with which this buffer was created. More... | |
| bool | hasShadowBuffer (void) const |
| Returns whether this buffer has a system memory shadow for quicker reading. More... | |
| bool | isLocked (void) const |
| Returns whether or not this buffer is currently locked. More... | |
| bool | isSystemMemory (void) const |
| Returns whether this buffer is held in system memory. More... | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) |
| Lock the buffer for (potentially) reading / writing. More... | |
| void * | lock (LockOptions options) |
| Lock the entire buffer for (potentially) reading / writing. More... | |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, void *) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More... | |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new More... | |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More... | |
| void * | operator new[] (size_t sz) |
| void | readData (size_t offset, size_t length, void *pDest) |
| See HardwareBuffer. More... | |
| void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. More... | |
| virtual void | unlock (void) |
| Releases the lock on this buffer. More... | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
| See HardwareBuffer. More... | |
Base implementation of a D3D11 buffer, dealing with all the common aspects.
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inherited |
Locking options.
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inherited |
Enums describing buffer usage; not mutually exclusive.
| Ogre::v1::D3D11HardwareBuffer::D3D11HardwareBuffer | ( | BufferType | btype, |
| size_t | sizeBytes, | ||
| HardwareBuffer::Usage | usage, | ||
| D3D11Device & | device, | ||
| bool | useSystemMem, | ||
| bool | useShadowBuffer, | ||
| bool | streamOut | ||
| ) |
| Ogre::v1::D3D11HardwareBuffer::~D3D11HardwareBuffer | ( | ) |
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virtual |
Updates the real buffer from the shadow buffer, if required.
Reimplemented from Ogre::v1::HardwareBuffer.
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virtual |
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inlinevirtualinherited |
Copy all data from another buffer into this one.
References Ogre::v1::HardwareBuffer::getSizeInBytes(), and Ogre::min().
| void Ogre::v1::D3D11HardwareBuffer::copyDataImpl | ( | HardwareBuffer & | srcBuffer, |
| size_t | srcOffset, | ||
| size_t | dstOffset, | ||
| size_t | length, | ||
| bool | discardWholeBuffer = false |
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| ) |
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inline |
Get the D3D-specific buffer.
References Ogre::ComPtr< T >::Get().
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inlinevirtualinherited |
An internal function that should be used only by a render system for internal use.
Reimplemented in Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
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inlineinherited |
Returns the size of this buffer in bytes.
Referenced by Ogre::v1::HardwareBuffer::copyData().
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inlineinherited |
Returns the Usage flags with which this buffer was created.
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inlineinherited |
Returns whether this buffer has a system memory shadow for quicker reading.
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inlineinherited |
Returns whether or not this buffer is currently locked.
References Ogre::v1::HardwareBuffer::isLocked().
Referenced by Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
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inlineinherited |
Returns whether this buffer is held in system memory.
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inlinevirtualinherited |
Lock the buffer for (potentially) reading / writing.
| offset | The byte offset from the start of the buffer to lock |
| length | The size of the area to lock, in bytes |
| options | Locking options |
Reimplemented in Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GLES2DefaultHardwareUniformBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, and Ogre::v1::D3D11HardwareIndexBuffer.
References Ogre::Exception::ERR_INVALIDPARAMS, Ogre::v1::HardwareBuffer::lock(), and OGRE_EXCEPT.
Referenced by Ogre::v1::HardwareBuffer::copyData(), Ogre::v1::HardwareBuffer::lock(), and Ogre::v1::HardwareBufferLockGuard::lock().
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inlineinherited |
Lock the entire buffer for (potentially) reading / writing.
| options | Locking options |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
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inlineinherited |
placement operator new
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inlineinherited |
array operator new, with debug line info
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inlineinherited |
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virtual |
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.
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inlineinherited |
Pass true to suppress hardware upload of shadow buffer changes.
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inlinevirtualinherited |
Releases the lock on this buffer.
Reimplemented in Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GLES2DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, and Ogre::v1::D3D11HardwareIndexBuffer.
References Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Referenced by Ogre::v1::HardwareBuffer::copyData(), and Ogre::v1::HardwareBuffer::unlock().
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virtual |
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.