OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Specialisation of HardwareIndexBuffer for emulation. More...
#include <OgreDefaultHardwareBufferManager.h>
Public Types | |
enum | IndexType { IT_16BIT, IT_32BIT } |
enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
Locking options. More... | |
enum | Usage { HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = 5, HBU_DYNAMIC_WRITE_ONLY = 6, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } |
Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
DefaultHardwareIndexBuffer (IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage) | |
~DefaultHardwareIndexBuffer () | |
virtual void | _updateFromShadow (void) |
Updates the real buffer from the shadow buffer, if required. More... | |
virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
Copy data from another buffer into this one. More... | |
virtual void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. More... | |
size_t | getIndexSize (void) const |
Get the size in bytes of each index. More... | |
HardwareBufferManagerBase * | getManager () const |
Return the manager of this buffer, if any. More... | |
size_t | getNumIndexes (void) const |
Get the number of indexes in this buffer. More... | |
virtual void * | getRenderSystemData (void) |
An internal function that should be used only by a render system for internal use. More... | |
size_t | getSizeInBytes (void) const |
Returns the size of this buffer in bytes. More... | |
IndexType | getType (void) const |
Get the type of indexes used in this buffer. More... | |
Usage | getUsage (void) const |
Returns the Usage flags with which this buffer was created. More... | |
bool | hasShadowBuffer (void) const |
Returns whether this buffer has a system memory shadow for quicker reading. More... | |
bool | isLocked (void) const |
Returns whether or not this buffer is currently locked. More... | |
bool | isSystemMemory (void) const |
Returns whether this buffer is held in system memory. More... | |
void * | lock (size_t offset, size_t length, LockOptions options) |
Override HardwareBuffer to turn off all shadowing. More... | |
void * | lock (LockOptions options) |
Lock the entire buffer for (potentially) reading / writing. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | readData (size_t offset, size_t length, void *pDest) |
See HardwareBuffer. More... | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. More... | |
void | unlock (void) |
Override HardwareBuffer to turn off all shadowing. More... | |
void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
See HardwareBuffer. More... | |
Specialisation of HardwareIndexBuffer for emulation.
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inherited |
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inherited |
Locking options.
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inherited |
Enums describing buffer usage; not mutually exclusive.
Ogre::v1::DefaultHardwareIndexBuffer::DefaultHardwareIndexBuffer | ( | IndexType | idxType, |
size_t | numIndexes, | ||
HardwareBuffer::Usage | usage | ||
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Ogre::v1::DefaultHardwareIndexBuffer::~DefaultHardwareIndexBuffer | ( | ) |
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inlinevirtualinherited |
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
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inlinevirtualinherited |
Copy data from another buffer into this one.
srcBuffer | The buffer from which to read the copied data |
srcOffset | Offset in the source buffer at which to start reading |
dstOffset | Offset in the destination buffer to start writing |
length | Length of the data to copy, in bytes. |
discardWholeBuffer | If true, will discard the entire contents of this buffer before copying |
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::GL3PlusHardwareUniformBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GLES2HardwareUniformBuffer, Ogre::v1::GL3PlusHardwareShaderStorageBuffer, Ogre::v1::GL3PlusHardwareCounterBuffer, Ogre::v1::MetalHardwareIndexBuffer, Ogre::v1::MetalHardwareVertexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, and Ogre::v1::D3D11HardwareIndexBuffer.
References Ogre::v1::HardwareBuffer::lock(), and Ogre::v1::HardwareBuffer::unlock().
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inlinevirtualinherited |
Copy all data from another buffer into this one.
References Ogre::v1::HardwareBuffer::getSizeInBytes(), and Ogre::min().
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inlineinherited |
Get the size in bytes of each index.
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inlineinherited |
Return the manager of this buffer, if any.
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inlineinherited |
Get the number of indexes in this buffer.
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inlinevirtualinherited |
An internal function that should be used only by a render system for internal use.
Reimplemented in Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
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inlineinherited |
Returns the size of this buffer in bytes.
Referenced by Ogre::v1::HardwareBuffer::copyData().
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inlineinherited |
Get the type of indexes used in this buffer.
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inlineinherited |
Returns the Usage flags with which this buffer was created.
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inlineinherited |
Returns whether this buffer has a system memory shadow for quicker reading.
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inlineinherited |
Returns whether or not this buffer is currently locked.
References Ogre::v1::HardwareBuffer::isLocked().
Referenced by Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
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inlineinherited |
Returns whether this buffer is held in system memory.
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virtual |
Override HardwareBuffer to turn off all shadowing.
Reimplemented from Ogre::v1::HardwareBuffer.
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inlineinherited |
Lock the entire buffer for (potentially) reading / writing.
options | Locking options |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
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inlineinherited |
placement operator new
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inlineinherited |
array operator new, with debug line info
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inlineinherited |
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virtual |
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.
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inlineinherited |
Pass true to suppress hardware upload of shadow buffer changes.
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virtual |
Override HardwareBuffer to turn off all shadowing.
Reimplemented from Ogre::v1::HardwareBuffer.
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virtual |
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.