OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Abstract class defining common features of hardware buffers. More...
#include <OgreHardwareBuffer.h>
Public Types | |
enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
Locking options. More... | |
enum | Usage { HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = 5, HBU_DYNAMIC_WRITE_ONLY = 6, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } |
Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
Constructor, to be called by HardwareBufferManager only. More... | |
virtual | ~HardwareBuffer () |
virtual void | _updateFromShadow (void) |
Updates the real buffer from the shadow buffer, if required. More... | |
virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
Copy data from another buffer into this one. More... | |
virtual void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. More... | |
virtual void * | getRenderSystemData (void) |
An internal function that should be used only by a render system for internal use. More... | |
size_t | getSizeInBytes (void) const |
Returns the size of this buffer in bytes. More... | |
Usage | getUsage (void) const |
Returns the Usage flags with which this buffer was created. More... | |
bool | hasShadowBuffer (void) const |
Returns whether this buffer has a system memory shadow for quicker reading. More... | |
bool | isLocked (void) const |
Returns whether or not this buffer is currently locked. More... | |
bool | isSystemMemory (void) const |
Returns whether this buffer is held in system memory. More... | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
void * | lock (LockOptions options) |
Lock the entire buffer for (potentially) reading / writing. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual void | readData (size_t offset, size_t length, void *pDest)=0 |
Reads data from the buffer and places it in the memory pointed to by pDest. More... | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. More... | |
virtual void | unlock (void) |
Releases the lock on this buffer. More... | |
virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)=0 |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More... | |
Abstract class defining common features of hardware buffers.
Locking options.
Enums describing buffer usage; not mutually exclusive.
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inline |
Constructor, to be called by HardwareBufferManager only.
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virtual |
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inlinevirtual |
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
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inlinevirtual |
Copy data from another buffer into this one.
srcBuffer | The buffer from which to read the copied data |
srcOffset | Offset in the source buffer at which to start reading |
dstOffset | Offset in the destination buffer to start writing |
length | Length of the data to copy, in bytes. |
discardWholeBuffer | If true, will discard the entire contents of this buffer before copying |
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::GL3PlusHardwareUniformBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GLES2HardwareUniformBuffer, Ogre::v1::GL3PlusHardwareShaderStorageBuffer, Ogre::v1::GL3PlusHardwareCounterBuffer, Ogre::v1::MetalHardwareIndexBuffer, Ogre::v1::MetalHardwareVertexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, and Ogre::v1::D3D11HardwareIndexBuffer.
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inlinevirtual |
Copy all data from another buffer into this one.
References getSizeInBytes(), and Ogre::min().
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inlinevirtual |
An internal function that should be used only by a render system for internal use.
Reimplemented in Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
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inline |
Returns the size of this buffer in bytes.
Referenced by copyData().
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inline |
Returns the Usage flags with which this buffer was created.
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inline |
Returns whether this buffer has a system memory shadow for quicker reading.
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inline |
Returns whether or not this buffer is currently locked.
References isLocked().
Referenced by isLocked(), and unlock().
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inline |
Returns whether this buffer is held in system memory.
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inlinevirtual |
Lock the buffer for (potentially) reading / writing.
offset | The byte offset from the start of the buffer to lock |
length | The size of the area to lock, in bytes |
options | Locking options |
Reimplemented in Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GLES2DefaultHardwareUniformBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, and Ogre::v1::D3D11HardwareIndexBuffer.
References Ogre::Exception::ERR_INVALIDPARAMS, lock(), and OGRE_EXCEPT.
Referenced by copyData(), lock(), and Ogre::v1::HardwareBufferLockGuard::lock().
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inline |
Lock the entire buffer for (potentially) reading / writing.
options | Locking options |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
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inlineinherited |
placement operator new
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inlineinherited |
array operator new, with debug line info
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inlineinherited |
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pure virtual |
Reads data from the buffer and places it in the memory pointed to by pDest.
offset | The byte offset from the start of the buffer to read |
length | The size of the area to read, in bytes |
pDest | The area of memory in which to place the data, must be large enough to accommodate the data! |
Implemented in Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GLES2DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, Ogre::v1::D3D11HardwareBuffer, Ogre::v1::GL3PlusHardwareUniformBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::MetalHardwareIndexBuffer, Ogre::v1::MetalHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GLES2HardwareUniformBuffer, Ogre::v1::GL3PlusHardwareShaderStorageBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusHardwareCounterBuffer, and Ogre::v1::D3D11HardwareIndexBuffer.
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inline |
Pass true to suppress hardware upload of shadow buffer changes.
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inlinevirtual |
Releases the lock on this buffer.
Reimplemented in Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GLES2DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, and Ogre::v1::D3D11HardwareIndexBuffer.
References isLocked(), and unlock().
Referenced by copyData(), and unlock().
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pure virtual |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
offset | The byte offset from the start of the buffer to start writing |
length | The size of the data to write to, in bytes |
pSource | The source of the data to be written |
discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. |
Implemented in Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GLES2DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, Ogre::v1::D3D11HardwareBuffer, Ogre::v1::GL3PlusHardwareUniformBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GLES2HardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusHardwareShaderStorageBuffer, Ogre::v1::MetalHardwareIndexBuffer, Ogre::v1::MetalHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GL3PlusHardwareCounterBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, and Ogre::v1::D3D11HardwareIndexBuffer.